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Castles Made of Sand.

   (16 reviews)
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3 Screenshots

About This File

The second map I've made for Doom. The first one you can download above. This level was actually designed on paper at work during the making of my first level back in December 2002. This is what I remember from it and is pretty similar to the design I think. There is only one skill level in this so bad players will probably find it difficult and good players might find it easy. I find it challenging.

If I do another level, it will be better than this. I've learned a lot since switching to Doombuilder and think I'll do a better job at designing it on paper, because I think I can pretty much create anything in the editor itself... It's just a case of getting all the ideas on paper first, because when you edit it, you're pretty much committed from then, even if it's not great.


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TimeOfDeath

  
liked

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Doomkid

  
Bonus points for the name alone - Love me some Hendrix.

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Guest

  
7-minutes simple castle map. Not bad, not good, a bit amateurish but with some nice details, and gameplay @ UV is not difficult, so overall about mediocre. Play it when you have a few minutes left during lunch time. BTW Contains a few HOMs around one of the towers.

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Memfis

  
Medium-sized linear castle, basic design but looks alright. Decent action and of course there is a cyberdemon showdown at the end. One cacodemon never teleported to me but the other one did so I guess 100% kills is possible?

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Guest

Unknown date

  
Sweet amateour oldschool map. :-) - Mr. Sz.

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Guest

Unknown date

  
Great work. Looking forward to more maps. -- 5/5

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Guest

Unknown date

  
some parts are nice, some could need much more work (lighting and design), gameplay is quite good, still 3/5

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Guest

Unknown date

  
Gameplaywise, this map is a thrill. Short, but quite challenging and rough. And, yes, it still gives me surges of adrenalin when a Cyberdemon is following me wherever I go. As to the ambience (which is a castle), it's not too elaborated and detailed but good enough for such a small map. 4/5 -Milian

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Guest

Unknown date

  
This is a castle level; it's better than the 1994-95 castle levels, but it feels very old-fashioned. The design is no more advanced, but there are more, and tougher monsters. There's also a cyberdemon, but you have a BFG and plenty enough ammo to deal with it. After that you get a handful of weaker monsters as an odd coda, but they're no trouble. The rest of the map is anonymous - there are only two main areas (the main hall and its annexes, plus a garden) and they're unexceptional.

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Guest

Unknown date

  
Maybe too simple but a bit nice fun. Castle maps rulez! 3/5 - Optimus

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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