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DOOM2NEW ---- Flaming 'Rroids of Mars.

   (5 reviews)
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About This File

Here are SIX new levels for episode 2. To play them you must copy the .WAD files, DOOM1-3 and DOOM4-6, to your Doom directory ( e.g. C:\DOOM ) and start Doom with the following command;


This will add the new Wad files to your game. If you ever want to play the original 2 levels of Doom then just type DOOM at the prompt.

These games can be played single or multiple players. Regular or Deathmatch. A 486 is recommended but not mandatory. I've spent a lot of time working on these levels and it is my firm belief that they do not suck. If you find them too hard, not hard enough or have any other comments I'd like to hear from you. DOOM rules.

Until next time remain Driven. 5000, Andrew J Jeffries FO581@cleveland.Freenet.edu

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Made in 1994, so rated as such. FOA: the amount of HOMS and other technical errors is plain hopeless. Besides that, the levels have even for a 1994 mapset simple layouts, simple texture use, very poor ambiance, a zillion of unmarked doors, and very poor gameplay missing any leitmotivs. E2M2 can be finished bypassing about 75% of the map. I seriously wonder if any playtesting has been done. Overall: authors ambition outweighted his skills, resulting in an awful amateurish mapset. 1* for the effort. /nofi

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Award 5 stars to self? Let's fix that. Maps 1-3 are barely playable, doors that don't work and many places you get stuck. 4-6 marginally better, maybe 3 stars. But -2 for being a twit that floods lost souls everywhere.

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Unknown date

See my review for levels/doom/d-f/doom 1-6.zip. --3/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!