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DOOM2NEW ---- Flaming 'Rroids of Mars.

   (5 reviews)
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About This File

Here are SIX new levels for episode 2. To play them you must copy the .WAD files, DOOM1-3 and DOOM4-6, to your Doom directory ( e.g. C:\DOOM ) and start Doom with the following command;

DOOM -FILE DOOM1-3.WAD DOOM4-6.WAD

This will add the new Wad files to your game. If you ever want to play the original 2 levels of Doom then just type DOOM at the prompt.

These games can be played single or multiple players. Regular or Deathmatch. A 486 is recommended but not mandatory. I've spent a lot of time working on these levels and it is my firm belief that they do not suck. If you find them too hard, not hard enough or have any other comments I'd like to hear from you. DOOM rules.

Until next time remain Driven. 5000, Andrew J Jeffries FO581@cleveland.Freenet.edu


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Made in 1994, so rated as such. FOA: the amount of HOMS and other technical errors is plain hopeless. Besides that, the levels have even for a 1994 mapset simple layouts, simple texture use, very poor ambiance, a zillion of unmarked doors, and very poor gameplay missing any leitmotivs. E2M2 can be finished bypassing about 75% of the map. I seriously wonder if any playtesting has been done. Overall: authors ambition outweighted his skills, resulting in an awful amateurish mapset. 1* for the effort. /nofi

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Award 5 stars to self? Let's fix that. Maps 1-3 are barely playable, doors that don't work and many places you get stuck. 4-6 marginally better, maybe 3 stars. But -2 for being a twit that floods lost souls everywhere.

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See my review for levels/doom/d-f/doom 1-6.zip. --3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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