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   (4 reviews)
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About This File

EPISODE 2 Mission 1, setup to play deathmatch with alot of ways back to the same point. Enough creatures to get in practice to be the DOOMMASTER. This is a tickler (sample) of my next episode. My previous episode is BOBKDV_2.ZIP-Bob's Kneedeep (9 levels). Look for the episode BOBTSH.ZIP-(Bob's The Shores of Hell) soon!


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Unknown date

It's not that bad, the map has some enjoyable areas. But, overall, it is a standard 1994 map without major interest. --- 2/5

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Unknown date

Good: Very large and very non-linear; I got to see the Long Wall error! Bad: I got to see the Long Wall error; Huge, mono-textured, featureless halls and rooms; Excessive manuevering room and tons of supplies kills the challenge; Probably too big for DM; Some texture misalignments and poor texture choices. Overall: I'm glad I didn't buy "The Lost Episodes of DOOM" for this. 1/5 -VV

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.