Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

BLUDBARF.wad

   (14 reviews)
Sign in to follow this  

Guest

About This File

Fast moving action packed single player doom2. : Errr.. Some more Stuff to kill + some Stuff to figure out, lots of traps, You know the score. : Watch your back or you may come to a "grave" end. :


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
loved it

Share this review


Link to review
Guest

Unknown date

  
None too impressive. As the previous reviewer points out it's a mixture of single-file monster corridors, and a few "open" areas that basically amount to rectangular monster-filled rooms. There's a good trap at the start, and it has a lot of action, but it's no fun to play. There's a sequel - let's see if that's an improvement...

Share this review


Link to review
Guest

Unknown date

  
I give this map 0 stars in protest of the author killing a cockroach. I'm sorry, but I can't support a sadist.

Share this review


Link to review
Guest

Unknown date

  
A decent enough kill-'em-all wad to play on a rainy day.

Share this review


Link to review
Guest

Unknown date

  
very, very funny map for first try game! my first-try demo (17:34, 1 death): http://hitherto-dm.n arod.ru/misclmps/bb_ hth.zip

Share this review


Link to review
Guest

Unknown date

  
Unbad combat

Share this review


Link to review
Guest

Unknown date

  
I really like this. The design is basic (from '95 apparently) but there's a lot of action with several spheres, many cells and some other cool things like a tight-rope walk, a puzzle involving a sequence of switches, and a multiple platform path surrounded by an inescapable lava pit.

Share this review


Link to review
Guest

Unknown date

  
A very nice battle stage! Some of the fights took a few tries to get the "strategy" right for them, but overall this was a pretty fun WAD. 4/5

Share this review


Link to review
  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
×