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The D.Y.E. Chronicles, MOROS

   (13 reviews)
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A five map custom wad of reoccurring theme, made up of a collection of my very first Doom2 levels. Each map offer’s a varying challenge depending upon the skill level of choice. Aside from the theme, an added sense of realism is implanted into MOROS. Ranging from chairs and tables that make up Officer Cafeteria’s and Lounges to a Communications Station.


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What the person above me means,is it's boring as hell.

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5 levels based on very simple map layout, way too much copy-and-paste work, and too many other design flaws. Gameplay looks copied from an early 1994 training map, it's about that poor in all aspects. 1* for the effort. BTW @ Jive above: you're wrong, it's not the lack of skills, the maps are not even half as difficult as you suggest, but it's awful simplicitly is not of these times anymore.

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Unknown date

  
A charming set; the architecture (reminiscent of DOOM's E1 on a larger scale), the lighting, and the music give it an absorbing mood. It does suffer somewhat in regards to playability, though. Mostly because health is distributed unevenly, but in the earlier levels also because the player's arsenal is low powered and there are many enemies. Best played at "Hurt me plenty". [3/5] ~Chain Mail

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Unknown date

  
This wad would be ok without the first three nooblevels(map1-3). 2/5

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"Imagine fighting 35 Hellknights with a shotgun or something in smaller rooms."?!? LOL !!! "The player's arsenal is low powered"?!? Muhahaha!!! You understood nothing at all about how to play Doom, guys... Do you have a brain? Yes, it's hard, and obviously, you don't have the skill for such pwads. 4/5 - Jive

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Unknown date

  
Too sterile, too much copy & paste (same elements on all levels, this is basically ok to do but here it is done too often), too many doors non working, idiotic amounts of ammo eating monsters in one crowd and way to few ammo. Unbalanced. Imagine fighting 35 Hellknights with a shotgun or something in smaller rooms.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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