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The D.Y.E. Chronicles, MOROS

   (13 reviews)
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A five map custom wad of reoccurring theme, made up of a collection of my very first Doom2 levels. Each map offer’s a varying challenge depending upon the skill level of choice. Aside from the theme, an added sense of realism is implanted into MOROS. Ranging from chairs and tables that make up Officer Cafeteria’s and Lounges to a Communications Station.


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What the person above me means,is it's boring as hell.

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5 levels based on very simple map layout, way too much copy-and-paste work, and too many other design flaws. Gameplay looks copied from an early 1994 training map, it's about that poor in all aspects. 1* for the effort. BTW @ Jive above: you're wrong, it's not the lack of skills, the maps are not even half as difficult as you suggest, but it's awful simplicitly is not of these times anymore.

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Unknown date

  
A charming set; the architecture (reminiscent of DOOM's E1 on a larger scale), the lighting, and the music give it an absorbing mood. It does suffer somewhat in regards to playability, though. Mostly because health is distributed unevenly, but in the earlier levels also because the player's arsenal is low powered and there are many enemies. Best played at "Hurt me plenty". [3/5] ~Chain Mail

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Unknown date

  
This wad would be ok without the first three nooblevels(map1-3). 2/5

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Unknown date

  
"Imagine fighting 35 Hellknights with a shotgun or something in smaller rooms."?!? LOL !!! "The player's arsenal is low powered"?!? Muhahaha!!! You understood nothing at all about how to play Doom, guys... Do you have a brain? Yes, it's hard, and obviously, you don't have the skill for such pwads. 4/5 - Jive

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Unknown date

  
Too sterile, too much copy & paste (same elements on all levels, this is basically ok to do but here it is done too often), too many doors non working, idiotic amounts of ammo eating monsters in one crowd and way to few ammo. Unbalanced. Imagine fighting 35 Hellknights with a shotgun or something in smaller rooms.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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