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Crapi

   (30 reviews)
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About This File

An extremely non-linear adventure/puzzle-centric set of levels for ZDoom. Theme is mostly E1-inspired, though it's been warped quite a bit since we started. This wad is certainly not for everyone, but having put so much work into it, I'm hoping that it gets enjoyed by as many people as possible.

Also I must apologize for the earlier releases of this wad. Apparently there was an uncaught bug in our compilation process that was overwriting MAP01 with a single-sector map. Should be fixed now...


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This is an awesome Wad. I have found five of the special items but I am stuck though. It appears there is a broken exit on map 16. When I walk over the teleporter, it doesn't work. It's really annoying. Good Wad though.

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Now this is what phobas island should be, but with more damn action! I hate the part that if I revisit the map, i lose all my shit. I hate that there's a lack of ammo, but I know that it's more of an exploration map, not an action map. Good as a Myst thing, but come on dude, doom it or just stretch out that creativity box! ~1/5

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Unknown date

  
crappy. period.

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Unknown date

  
This WAD definitely takes some patience to play through (I spent 15 minutes running around the first level before I realized I had to *jump in the moat*), and it starts getting more interesting after the second level. I'm up to the 4th one now...they keep getting better and better. I definitely have to give this WAD credit for being absolutely EPIC in scope. I wonder if I'll be able to finish it. :O

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Unknown date

  
This is orgasmic. I love it. I just love open-ended levels. Period. 5/5 - xXx

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Unknown date

  
This is dated July 2006. It's hard to review; the levels are huge, labyrinthine, mostly empty, with detailing that's vintage 1995. The fights are unspectacular, although there's a dearth of health initially. Gameplay is such that you can often exit the level leaving half of it untouched; despite the tedious scouring for keys I enjoyed it as a kind of ambient adventure experience. In most respects its a disaster although I'm glad it exists.

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Unknown date

  
This WAD is totally great, and the more patient you are, the more rewarded you become with sweet places. An aid to relieve possible frustration: search thoroughly in the annoying lost soul canyon in level 2.

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Unknown date

  
I like the concept of this wad. It shows much promise. There are several bugs, and switch mazes like the one in map 04 isn't my cup of tea. With a bit more tweaking, this could be a really awesome.

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Unknown date

  
Это ; мой ; люб ;имm 9;й вад ;!!! It's my favorite wad !!!

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Unknown date

  
I gave it 5 stars - legendary. Because... because it's just that way. Although I couldn't beat it, I've caught a glimpse at how EPIC it is. I'd even say it in ASCII-art-font: EEEE PPP III CCC EEE P P I C E PPP I C EEEE P III CCC

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Unknown date

  
Omg i love this ... if only there were more wads that were as good as this. ;,(

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I liked the concept, but the maps were annoying as hell! At map07 or 08, there was this cave of lava... It took me about 10 mins to browse through it, it was all empty and had no items or monsters or nothing. The maps are all big and 70% of the time empty. If you change the level manually you sometimes land into a sector with monsters that instantly kill you. Other than that there's a couple of maps that were actually cool, like the Windshield map. Other than that, avoid.

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This would be a great stuff, but it's still unfinished. WAD contains monsters don't meeting in play. Excellent maps (1-6,9,10,13,16,21,2 2,25 too complex! :( ,26,30) alternate mediocre ones. Open/Close door maze in level 4 is good, but it's not intresting to meet it in another level again. All but yellow scull keys are rather difficult to find, but in reward player gets almost empty uninteresting locations. It's worth to remove all superfluous things.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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