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Crapi

   (30 reviews)
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About This File

An extremely non-linear adventure/puzzle-centric set of levels for ZDoom. Theme is mostly E1-inspired, though it's been warped quite a bit since we started. This wad is certainly not for everyone, but having put so much work into it, I'm hoping that it gets enjoyed by as many people as possible.

Also I must apologize for the earlier releases of this wad. Apparently there was an uncaught bug in our compilation process that was overwriting MAP01 with a single-sector map. Should be fixed now...


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This is an awesome Wad. I have found five of the special items but I am stuck though. It appears there is a broken exit on map 16. When I walk over the teleporter, it doesn't work. It's really annoying. Good Wad though.

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Now this is what phobas island should be, but with more damn action! I hate the part that if I revisit the map, i lose all my shit. I hate that there's a lack of ammo, but I know that it's more of an exploration map, not an action map. Good as a Myst thing, but come on dude, doom it or just stretch out that creativity box! ~1/5

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Unknown date

  
crappy. period.

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Unknown date

  
This WAD definitely takes some patience to play through (I spent 15 minutes running around the first level before I realized I had to *jump in the moat*), and it starts getting more interesting after the second level. I'm up to the 4th one now...they keep getting better and better. I definitely have to give this WAD credit for being absolutely EPIC in scope. I wonder if I'll be able to finish it. :O

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Unknown date

  
This is orgasmic. I love it. I just love open-ended levels. Period. 5/5 - xXx

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Unknown date

  
This is dated July 2006. It's hard to review; the levels are huge, labyrinthine, mostly empty, with detailing that's vintage 1995. The fights are unspectacular, although there's a dearth of health initially. Gameplay is such that you can often exit the level leaving half of it untouched; despite the tedious scouring for keys I enjoyed it as a kind of ambient adventure experience. In most respects its a disaster although I'm glad it exists.

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Unknown date

  
This WAD is totally great, and the more patient you are, the more rewarded you become with sweet places. An aid to relieve possible frustration: search thoroughly in the annoying lost soul canyon in level 2.

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Unknown date

  
I like the concept of this wad. It shows much promise. There are several bugs, and switch mazes like the one in map 04 isn't my cup of tea. With a bit more tweaking, this could be a really awesome.

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Unknown date

  
Это ; мой ; люб ;имm 9;й вад ;!!! It's my favorite wad !!!

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Unknown date

  
I gave it 5 stars - legendary. Because... because it's just that way. Although I couldn't beat it, I've caught a glimpse at how EPIC it is. I'd even say it in ASCII-art-font: EEEE PPP III CCC EEE P P I C E PPP I C EEEE P III CCC

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Unknown date

  
Omg i love this ... if only there were more wads that were as good as this. ;,(

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Unknown date

  
I liked the concept, but the maps were annoying as hell! At map07 or 08, there was this cave of lava... It took me about 10 mins to browse through it, it was all empty and had no items or monsters or nothing. The maps are all big and 70% of the time empty. If you change the level manually you sometimes land into a sector with monsters that instantly kill you. Other than that there's a couple of maps that were actually cool, like the Windshield map. Other than that, avoid.

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Unknown date

  
This would be a great stuff, but it's still unfinished. WAD contains monsters don't meeting in play. Excellent maps (1-6,9,10,13,16,21,2 2,25 too complex! :( ,26,30) alternate mediocre ones. Open/Close door maze in level 4 is good, but it's not intresting to meet it in another level again. All but yellow scull keys are rather difficult to find, but in reward player gets almost empty uninteresting locations. It's worth to remove all superfluous things.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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