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OGRE Labs (version 2)

   (19 reviews)
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6 Screenshots

About This File

A steaming pile of dung masquerading as a single player and co-op map.


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Guest

Unknown date

  
AWESOME

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Guest

Unknown date

  
The monster placement/teleportin g was nice, but design was too cut'n'pastey. Still gets 4/5.

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Guest

Unknown date

  
This is a great map. Lots of monsters and a cool looking environment makes this level lots of fun. It took about one hour but the level is worth it. I would like to see more stuff like this. 6/10/07

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Guest

Unknown date

  
Its very big, its very long, its very intense, its very good too. The insane amounts of enemies does become redundant.

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Guest

Unknown date

  
-inconsistent design base-fantasy -the teleporting cyber is UNFAIR -first arena of the endbattle-the tele was not accessible in prboom+ comp -1 ..walls didn´t lower ..annoying still a great map worth playing 4/5

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Unknown date

  
This is a large and meaty modern-day level, although it's not too hard. The design is clean and simple and there are about 900 monsters, although there's lots of ammo. The level is unusual in giving you the plasma rifle very early on. It's marred by a dull section in the middle where you go through basically the same set of hangars three times. The vision of hell at the end is very well done - screaming babies, raised stairways etc - although the final battle is a bit of a let down. Good fun otherwise.

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Guest

Unknown date

  
Great stuff. Had some hard moments and a few repetitions but providing a good hour of fun with nice design. Sad, he's leaving the active DooM mappers.

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Unknown date

  
I have no complaints from this one. 5/5

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Unknown date

  
One of the best maps I've ever played. THANK YOU! It was amazing! Hell was thoroughly convincing.

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Unknown date

  
Repetive teleporting-monsters type gameplay, dull 'realistic' layout with some minimal height changes (uncount the elevators) and repetive brown texturing. Something definintely not impressive from the author of Nullspace. Disapoinment. 2/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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