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OGRE Labs (version 2)

   (19 reviews)
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6 Screenshots

About This File

A steaming pile of dung masquerading as a single player and co-op map.


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Guest

Unknown date

  
AWESOME

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Guest

Unknown date

  
The monster placement/teleportin g was nice, but design was too cut'n'pastey. Still gets 4/5.

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Guest

Unknown date

  
This is a great map. Lots of monsters and a cool looking environment makes this level lots of fun. It took about one hour but the level is worth it. I would like to see more stuff like this. 6/10/07

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Unknown date

  
Its very big, its very long, its very intense, its very good too. The insane amounts of enemies does become redundant.

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Guest

Unknown date

  
-inconsistent design base-fantasy -the teleporting cyber is UNFAIR -first arena of the endbattle-the tele was not accessible in prboom+ comp -1 ..walls didn´t lower ..annoying still a great map worth playing 4/5

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Unknown date

  
This is a large and meaty modern-day level, although it's not too hard. The design is clean and simple and there are about 900 monsters, although there's lots of ammo. The level is unusual in giving you the plasma rifle very early on. It's marred by a dull section in the middle where you go through basically the same set of hangars three times. The vision of hell at the end is very well done - screaming babies, raised stairways etc - although the final battle is a bit of a let down. Good fun otherwise.

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Unknown date

  
Great stuff. Had some hard moments and a few repetitions but providing a good hour of fun with nice design. Sad, he's leaving the active DooM mappers.

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Unknown date

  
I have no complaints from this one. 5/5

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Unknown date

  
One of the best maps I've ever played. THANK YOU! It was amazing! Hell was thoroughly convincing.

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Unknown date

  
Repetive teleporting-monsters type gameplay, dull 'realistic' layout with some minimal height changes (uncount the elevators) and repetive brown texturing. Something definintely not impressive from the author of Nullspace. Disapoinment. 2/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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