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OGRE Labs (version 2)

   (19 reviews)
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6 Screenshots

About This File

A steaming pile of dung masquerading as a single player and co-op map.


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Guest

Unknown date

  
AWESOME

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Guest

Unknown date

  
The monster placement/teleportin g was nice, but design was too cut'n'pastey. Still gets 4/5.

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Guest

Unknown date

  
This is a great map. Lots of monsters and a cool looking environment makes this level lots of fun. It took about one hour but the level is worth it. I would like to see more stuff like this. 6/10/07

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Unknown date

  
Its very big, its very long, its very intense, its very good too. The insane amounts of enemies does become redundant.

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Guest

Unknown date

  
-inconsistent design base-fantasy -the teleporting cyber is UNFAIR -first arena of the endbattle-the tele was not accessible in prboom+ comp -1 ..walls didn´t lower ..annoying still a great map worth playing 4/5

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Unknown date

  
This is a large and meaty modern-day level, although it's not too hard. The design is clean and simple and there are about 900 monsters, although there's lots of ammo. The level is unusual in giving you the plasma rifle very early on. It's marred by a dull section in the middle where you go through basically the same set of hangars three times. The vision of hell at the end is very well done - screaming babies, raised stairways etc - although the final battle is a bit of a let down. Good fun otherwise.

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Unknown date

  
Great stuff. Had some hard moments and a few repetitions but providing a good hour of fun with nice design. Sad, he's leaving the active DooM mappers.

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Unknown date

  
I have no complaints from this one. 5/5

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Unknown date

  
One of the best maps I've ever played. THANK YOU! It was amazing! Hell was thoroughly convincing.

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Unknown date

  
Repetive teleporting-monsters type gameplay, dull 'realistic' layout with some minimal height changes (uncount the elevators) and repetive brown texturing. Something definintely not impressive from the author of Nullspace. Disapoinment. 2/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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