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OGRE Labs (version 2)

   (19 reviews)
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6 Screenshots

About This File

A steaming pile of dung masquerading as a single player and co-op map.


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Guest

Unknown date

  
AWESOME

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Guest

Unknown date

  
The monster placement/teleportin g was nice, but design was too cut'n'pastey. Still gets 4/5.

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Guest

Unknown date

  
This is a great map. Lots of monsters and a cool looking environment makes this level lots of fun. It took about one hour but the level is worth it. I would like to see more stuff like this. 6/10/07

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Unknown date

  
Its very big, its very long, its very intense, its very good too. The insane amounts of enemies does become redundant.

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Guest

Unknown date

  
-inconsistent design base-fantasy -the teleporting cyber is UNFAIR -first arena of the endbattle-the tele was not accessible in prboom+ comp -1 ..walls didnĀ“t lower ..annoying still a great map worth playing 4/5

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Unknown date

  
This is a large and meaty modern-day level, although it's not too hard. The design is clean and simple and there are about 900 monsters, although there's lots of ammo. The level is unusual in giving you the plasma rifle very early on. It's marred by a dull section in the middle where you go through basically the same set of hangars three times. The vision of hell at the end is very well done - screaming babies, raised stairways etc - although the final battle is a bit of a let down. Good fun otherwise.

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Unknown date

  
Great stuff. Had some hard moments and a few repetitions but providing a good hour of fun with nice design. Sad, he's leaving the active DooM mappers.

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Unknown date

  
I have no complaints from this one. 5/5

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Unknown date

  
One of the best maps I've ever played. THANK YOU! It was amazing! Hell was thoroughly convincing.

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Unknown date

  
Repetive teleporting-monsters type gameplay, dull 'realistic' layout with some minimal height changes (uncount the elevators) and repetive brown texturing. Something definintely not impressive from the author of Nullspace. Disapoinment. 2/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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