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Haloguns

   (39 reviews)
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About This File

No, this isn't the over-hyped Haloguns2. Sorry. Actually, this is the first verison of Haloguns, which used DeHackEd to create the weapons. Here's where it all began.

This mod replaces all weapons in Doom/Doom2 With ones from Halo, except the BFG. Lotsa fun, although the game is rather unbalanced at times. Almost all the guns are more powerful than the Doom version they replace. Also replaces some pickups.


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The BFG9000 is glitchy but... IT FIRES LIKE A MACHINEGUN! IT IS FUCKING AWESOME! The only real trouble with it is that it fires one time automaticly when you select it.

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Unknown date

  
Nothing special, just a graphics patch for regular weapons. I guess the author figured out that Halo sucked but was already deep enough into the work to decide to finish it anyway. I also can't believe that some Halofag reported my comment before when I said that Halo sucks.

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it is good as HECK nice c:

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I liked this wad a lot, but the bfg was pretty glitchy.

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Unknown date

  
Love the Plasma Rifle and how you hit people with your gun! 4/5

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Unknown date

  
Excellent, loved the weapons.. The flashlight was pretty damn awesome too. 4/5

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Unknown date

  
thats a pretty darn good job LOL

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Unknown date

  
a glitch with the bfg. but thats pretty sweet. 5/5

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halo sucks but I never played it so I am giving this a 5/5!-discozombie

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Unknown date

  
This mod was pretty nice. The only suggestions I have are fix the BFG bug!!!

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Unknown date

  
Really good mod. *****

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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