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UAC - Mutation Complex.V1

   (54 reviews)
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About This File

This WAD started out as a way of loosing boredom, and I've never attempted to create a Skulltag Single Player map, so I wanted to see what I could do do.. And well, this came out...

Basicly, what this map is about is the original Doom monsters have been taken to a "Mutation Complex" to be tested on, and the Skulltag monster's act as the "Mutated" monsters, I know it's rather random, but it was a way to loose boredom.

Anyway I hope you enjoy it. >:) It took a while to finish.


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Guest

  
ronda textúra. túl sok ellenség. buta ötlet minden démonból csinálni egyerősebb típust. rózsaszín démon. vörös démon stb. rossz térkép

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Unknown date

  
Very nice

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Unknown date

  
The level is good, so try it out!

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Unknown date

  
Author here, when I get the time.. I'll do a UAC - Mutation Complex.V2, more gameplay, detail and I'll make it a hellish type map.. And hopefully It wont take as long as this Version did. -

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Unknown date

  
square room, hallway, square room, hallway... I'm bored

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Unknown date

  
[!] icons are all around..where is Blue key?

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Unknown date

  
i give it 0 because i never tested it....

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Unknown date

  
very detailed! but what's with all the [!] all over the place. and where's the blue key? I even walked through walls and culdn't find it! 4/5

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Unknown date

  
I enjoyed this wad alot, it's level of detail was great as was the weapon/item placement.. There's not many Skulltag single player wad's out there but I do hope that you do a second version (.v2) of this.. Overall: 5/5

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Unknown date

  
Boring linear, flat and square map with uninspired traps. But it has some detailing and overuse of naff overpowered monsters/weapons so no wonder it has a good average rating. 2/5

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Unknown date

  
Are there because you need to use the Skulltag port, try reading the .txt once in a while.. And nice WAD. 4/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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