Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Catharsis

   (24 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

Earth has been invaded by the demons, and you go through the portal and take the fight to them. Basically, Doom 2 retold.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
An excellent WAD, the dynamic lights add a great atmosphere to the levels. The architecture is somewhat mediocre, and the lack of a binding theme in each level made it somewhat more obvious. Overall greatly entertaining.

Share this review


Link to review
Guest

Unknown date

  
Squarish rooms are not good and gameplay sucks.

Share this review


Link to review
Guest

Unknown date

  
Sometimes a little dark, a few times quite hard (but love the use of caco lich) and tricky switches, fair fun for about 1 hour. Relatively small levels but nice arch. from time to time. 3,75 of 5.

Share this review


Link to review
Guest

Unknown date

  
Boring in all possible ways.

Share this review


Link to review
Guest

Unknown date

  
Too dark, long, unispired and tedious. 0/5

Share this review


Link to review
Guest

Unknown date

  
Medeocre my ass, this is great work. Its truly artful. Dont know what the guys above expect but they are surely envious cuz I read the reviews then played the map and realized that they didnt know what the hell they are talking about or maybe there was a mix up and the reviews for some other map managed to end up here. Anyways, very awesome episode. Enjoyed every minute of it! 5/5

Share this review


Link to review
Guest

Unknown date

  
Boring gameplay, no challenging fights, rather bland looks, and it's GZDoom specific for the pretty lights and 3d floors that don't add anything to the design. 2/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Architecture was ok, the look was bland. Nothing special about the way it plays. This isn't good, but it isn't exactly bad either. Mediocre is where it sits...

Share this review


Link to review
Guest

Unknown date

  
good design and new monster..but I can't find way in Level 2.

Share this review


Link to review
Guest

Unknown date

  
Very nice, just turn up the gamma.

Share this review


Link to review
Guest

Unknown date

  
Dynamic lights are not substitutes for sector lighting. Also, map06 had almost no health pickups.

Share this review


Link to review
Guest

Unknown date

  
This Is Pretty Good. -Nomekop

Share this review


Link to review
Guest

Unknown date

  
Not my style. Uninspiriring maps.

Share this review


Link to review
Guest

Unknown date

  
too squarish, too many maze like rooms and not much detailed, some areas are quite nice though, gameplay is a bit boring but this is not so annoying due too the mostly ´hellish-nice´ and atmospherical mood 3/5

Share this review


Link to review
Guest

Unknown date

  
Beyond awful

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
×