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Catharsis

   (24 reviews)
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4 Screenshots

About This File

Earth has been invaded by the demons, and you go through the portal and take the fight to them. Basically, Doom 2 retold.


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Guest

Unknown date

  
An excellent WAD, the dynamic lights add a great atmosphere to the levels. The architecture is somewhat mediocre, and the lack of a binding theme in each level made it somewhat more obvious. Overall greatly entertaining.

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Guest

Unknown date

  
Squarish rooms are not good and gameplay sucks.

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Guest

Unknown date

  
Sometimes a little dark, a few times quite hard (but love the use of caco lich) and tricky switches, fair fun for about 1 hour. Relatively small levels but nice arch. from time to time. 3,75 of 5.

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Guest

Unknown date

  
Boring in all possible ways.

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Guest

Unknown date

  
Too dark, long, unispired and tedious. 0/5

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Guest

Unknown date

  
Medeocre my ass, this is great work. Its truly artful. Dont know what the guys above expect but they are surely envious cuz I read the reviews then played the map and realized that they didnt know what the hell they are talking about or maybe there was a mix up and the reviews for some other map managed to end up here. Anyways, very awesome episode. Enjoyed every minute of it! 5/5

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Unknown date

  
Boring gameplay, no challenging fights, rather bland looks, and it's GZDoom specific for the pretty lights and 3d floors that don't add anything to the design. 2/5 - Belial

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Unknown date

  
Architecture was ok, the look was bland. Nothing special about the way it plays. This isn't good, but it isn't exactly bad either. Mediocre is where it sits...

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Unknown date

  
good design and new monster..but I can't find way in Level 2.

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Unknown date

  
Very nice, just turn up the gamma.

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Guest

Unknown date

  
Dynamic lights are not substitutes for sector lighting. Also, map06 had almost no health pickups.

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Guest

Unknown date

  
This Is Pretty Good. -Nomekop

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Unknown date

  
Not my style. Uninspiriring maps.

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Unknown date

  
too squarish, too many maze like rooms and not much detailed, some areas are quite nice though, gameplay is a bit boring but this is not so annoying due too the mostly ´hellish-nice´ and atmospherical mood 3/5

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Unknown date

  
Beyond awful

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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