Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Oniria

   (54 reviews)
Sign in to follow this  

Guest

About This File

You are having a nightmare. And nobody can wakes you up...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

sandmanbrasil

  
Great Wad!!! Beautiful map and great gameplay. Congratulations.

Share this review


Link to review
Guest

Unknown date

  
Looks good, interesting architecture, great palette. However, there's a bug (you get a message that literally says "text" when you pick The Key), and the music... well, let's just say you really should've chosen something nice and atmospheric. :) I also think it would've been nice if the standard door sound had been replaced with something more fitting and less techbase-like, but that's a minor thing really. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Definitely up there with Void. 5/5

Share this review


Link to review
Guest

Unknown date

  
great original map but be warned it hurt eyes

Share this review


Link to review
Doomkid

Unknown date

  
I really enjoy maps like this - Atmospheric combination of palette, music and layout. Very memorable material here.

Share this review


Link to review
Guest

Unknown date

  
The monster count was a bit painful. I was definitely surprised that something of this appearance wasn't more puzzle-oriented... and, erm, did you forget the sound track by accident? D_RUNNIN, destroyer of atmospheres, strucketh.

Share this review


Link to review
Guest

Unknown date

  
Liked it, but made my eyes hurt. 4/5 - Zalewa

Share this review


Link to review
Guest

Unknown date

  
This is a very excellent level. 5 stars! And for those interested, here's the sequel (or your next "night", as the story goes): http://www.gamers.or g/pub/idgames/newstu ff/oniria2.zip

Share this review


Link to review
Guest

Unknown date

  
I felt it was a good map, interesting architecture, like most of the reviews have said it, there was some truly amazing rooms, and i liked the palette. By the time of this review, the music had already changed into something more atmospheric, i liked that a lot too. Cannot imagine how playing this map with D_RUNNIN would be. (continues)

Share this review


Link to review
Guest

Unknown date

  
This is a visually imaginative level that looks unique, although I'm not convinced about the grey & red palette. It's been tried before. It's hard to tell the baron and hell knight apart, and it just looks monotonous. But the level is quite good and looks odd. At first sight it looks as if the level has a lot of missing textures, but it's just a checkerboard wall pattern.

Share this review


Link to review
Guest

Unknown date

  
Very creative! 5/5

Share this review


Link to review
Guest

Unknown date

  
uncreative and uninspired. can you put less thought into this?? this is just like every other generic wad out there.

Share this review


Link to review
Guest

Unknown date

  
Nice wad, with great atmosphere. It really needs new creepy music ;) 4/5

Share this review


Link to review
Guest

Unknown date

  
This is really cool and trippy! ***** -TomoAlien

Share this review


Link to review
Guest

Unknown date

  
A very nice and interesting map. Texturing and atmosphere is wonderful, and gameplay is solid. The palette is the clincher that gives this such a different feel. But it's hard to tell apart Hell Knights and Hell Barons. And as for the music - just use IDMUS and D_ROMERO, Map 28. 4/5 - Wills

Share this review


Link to review
Guest

Unknown date

  
I really enjoyed playing with Oniria. I have liked very much the architecture and the creativity of the author. The atmosphere is different and I think that it is a very original wad. 5/5 - czar_platt

Share this review


Link to review
Guest

Unknown date

  
awesome 5

Share this review


Link to review
Guest

Unknown date

  
puah! 1/5

Share this review


Link to review
Guest

Unknown date

  
WOTW? Nah. It's good stuff but there are more competitors for the WOTW title. Palette is ok, but nothing I'd like to play every day with. Level design is nice.

Share this review


Link to review
Guest

Unknown date

  
A great and very original map. The red-gray palette adds a lot of atmosphere... - Eye del Cul

Share this review


Link to review
Guest

Unknown date

  
Its creative, I give it that but that palette....um.....i donno, its too....um....it just isnt pleasing to look at. The architecture and layout are very well done but that grey look just doesnt doo it for me. It annoys the hell out of me. God made us to see colour for a reason. Imagine you wake up one morning and everything you see is in black and white. You'd go nuts. -1 point for the palette. 4/5 solid!

Share this review


Link to review
Guest

Unknown date

  
Woah man, trippy... very trippy O_O Liked it though, very creative.

Share this review


Link to review
Guest

Unknown date

  
I liked the sky, if only i could use it in another map, too bad its only that way because of the pallete

Share this review


Link to review
Guest

Unknown date

  
I must say I have never seen a map look like this before. The gameplay was good, it just is maybe a little too freaky. A nice creative idea so I guess I like it. 6/12/07

Share this review


Link to review
Guest

Unknown date

  
almost like part cyberdemons "Void" wad, 4/5

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×