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Oniria

   (54 reviews)
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About This File

You are having a nightmare. And nobody can wakes you up...


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sandmanbrasil

  
Great Wad!!! Beautiful map and great gameplay. Congratulations.

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Guest

Unknown date

  
Looks good, interesting architecture, great palette. However, there's a bug (you get a message that literally says "text" when you pick The Key), and the music... well, let's just say you really should've chosen something nice and atmospheric. :) I also think it would've been nice if the standard door sound had been replaced with something more fitting and less techbase-like, but that's a minor thing really. 4/5.

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Guest

Unknown date

  
Definitely up there with Void. 5/5

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Guest

Unknown date

  
great original map but be warned it hurt eyes

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Doomkid

Unknown date

  
I really enjoy maps like this - Atmospheric combination of palette, music and layout. Very memorable material here.

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Guest

Unknown date

  
The monster count was a bit painful. I was definitely surprised that something of this appearance wasn't more puzzle-oriented... and, erm, did you forget the sound track by accident? D_RUNNIN, destroyer of atmospheres, strucketh.

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Guest

Unknown date

  
Liked it, but made my eyes hurt. 4/5 - Zalewa

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Guest

Unknown date

  
This is a very excellent level. 5 stars! And for those interested, here's the sequel (or your next "night", as the story goes): http://www.gamers.or g/pub/idgames/newstu ff/oniria2.zip

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Guest

Unknown date

  
I felt it was a good map, interesting architecture, like most of the reviews have said it, there was some truly amazing rooms, and i liked the palette. By the time of this review, the music had already changed into something more atmospheric, i liked that a lot too. Cannot imagine how playing this map with D_RUNNIN would be. (continues)

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Guest

Unknown date

  
This is a visually imaginative level that looks unique, although I'm not convinced about the grey & red palette. It's been tried before. It's hard to tell the baron and hell knight apart, and it just looks monotonous. But the level is quite good and looks odd. At first sight it looks as if the level has a lot of missing textures, but it's just a checkerboard wall pattern.

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Guest

Unknown date

  
Very creative! 5/5

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Guest

Unknown date

  
uncreative and uninspired. can you put less thought into this?? this is just like every other generic wad out there.

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Guest

Unknown date

  
Nice wad, with great atmosphere. It really needs new creepy music ;) 4/5

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Guest

Unknown date

  
This is really cool and trippy! ***** -TomoAlien

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Guest

Unknown date

  
A very nice and interesting map. Texturing and atmosphere is wonderful, and gameplay is solid. The palette is the clincher that gives this such a different feel. But it's hard to tell apart Hell Knights and Hell Barons. And as for the music - just use IDMUS and D_ROMERO, Map 28. 4/5 - Wills

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Guest

Unknown date

  
I really enjoyed playing with Oniria. I have liked very much the architecture and the creativity of the author. The atmosphere is different and I think that it is a very original wad. 5/5 - czar_platt

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Guest

Unknown date

  
awesome 5

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Guest

Unknown date

  
puah! 1/5

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Guest

Unknown date

  
WOTW? Nah. It's good stuff but there are more competitors for the WOTW title. Palette is ok, but nothing I'd like to play every day with. Level design is nice.

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Guest

Unknown date

  
A great and very original map. The red-gray palette adds a lot of atmosphere... - Eye del Cul

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Guest

Unknown date

  
Its creative, I give it that but that palette....um.....i donno, its too....um....it just isnt pleasing to look at. The architecture and layout are very well done but that grey look just doesnt doo it for me. It annoys the hell out of me. God made us to see colour for a reason. Imagine you wake up one morning and everything you see is in black and white. You'd go nuts. -1 point for the palette. 4/5 solid!

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Guest

Unknown date

  
Woah man, trippy... very trippy O_O Liked it though, very creative.

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Guest

Unknown date

  
I liked the sky, if only i could use it in another map, too bad its only that way because of the pallete

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Guest

Unknown date

  
I must say I have never seen a map look like this before. The gameplay was good, it just is maybe a little too freaky. A nice creative idea so I guess I like it. 6/12/07

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Guest

Unknown date

  
almost like part cyberdemons "Void" wad, 4/5

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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