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Psycho series: Neurosis

   (19 reviews)
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A map with monsters.


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Unknown date

  
I don't know what the fuck I'm doing in this map. At first I thought it was cool but things started getting confusing. One good thing is that the auther made good use of what little sectors used. However it's still square lacking detail. I love an open layout but it can't be confusing like this is. 8/13/07

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Unknown date

  
Looks OK (not great, but certainly not bad, either), but the gameplay's quite annoying - it's really just an endless switchhunt. Non-linear levels can be nice, but they have to be done right to work. Oh yeah, and using Wolfenstein guards in a non-Wolfenstein level is a big no-no, design-wise. 2,5/5 or so from me.

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Unknown date

  
i love action packed levels.. what i hate is when after all the fhigting is over they leve you to wander around in a massive level trying to find a dam yello door and do other anoying things

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Unknown date

  
Please stop making wads. 2/5 - Zalewa

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Unknown date

  
This is an entertaining go-anywhere map, with a non-linear layout and pretty much constant action. Nice and simple design work. It gets a bit confusing once you've cleared out the first lot of monsters, and there are lots of frustrating bits on narrow catwalks. But I liked it.

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Unknown date

  
Great level! 4/5

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Unknown date

  
it's ok, some nice areas, a bit too hard for me and a bit too squarish, but it doesn't hurt the design much 3.5/5

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Unknown date

  
The level is great, is complety no-linear but not confusing and its never boring.

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Unknown date

  
OK, good height variation, a little confusing but not too so. Some of the monster traps are a bit unfair. Design is consistent and functional but hardly attractive. - pritch

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Unknown date

  
Nice, open and oldschoolish, but it uses SS nazis, so 3/5 - Belial

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Unknown date

  
Similar to his "caribean", but more fleshed out, and a bit more fun. It's a bit confusing, though (what the switches do is not easy to determine in the open layout) and as Belial said, Nazis look stupid in DOOM maps (at least change their appearance and sounds). [3/5] ~Chain Mail

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Unknown date

  
Great to see yet another level by Aluqah. I preety much enjoyed this, almost reach the last place without any ammo, got the chaingunners with the last two rockets in the room while the skeletons where chasing me. Phun!!! 5/5 - Optimus

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Unknown date

  
5 stars, just for the description 5/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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