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Psycho series: Neurosis

   (19 reviews)
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A map with monsters.


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Unknown date

  
I don't know what the fuck I'm doing in this map. At first I thought it was cool but things started getting confusing. One good thing is that the auther made good use of what little sectors used. However it's still square lacking detail. I love an open layout but it can't be confusing like this is. 8/13/07

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Unknown date

  
Looks OK (not great, but certainly not bad, either), but the gameplay's quite annoying - it's really just an endless switchhunt. Non-linear levels can be nice, but they have to be done right to work. Oh yeah, and using Wolfenstein guards in a non-Wolfenstein level is a big no-no, design-wise. 2,5/5 or so from me.

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Unknown date

  
i love action packed levels.. what i hate is when after all the fhigting is over they leve you to wander around in a massive level trying to find a dam yello door and do other anoying things

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Unknown date

  
Please stop making wads. 2/5 - Zalewa

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Unknown date

  
This is an entertaining go-anywhere map, with a non-linear layout and pretty much constant action. Nice and simple design work. It gets a bit confusing once you've cleared out the first lot of monsters, and there are lots of frustrating bits on narrow catwalks. But I liked it.

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Unknown date

  
Great level! 4/5

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Guest

Unknown date

  
it's ok, some nice areas, a bit too hard for me and a bit too squarish, but it doesn't hurt the design much 3.5/5

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Unknown date

  
The level is great, is complety no-linear but not confusing and its never boring.

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Unknown date

  
OK, good height variation, a little confusing but not too so. Some of the monster traps are a bit unfair. Design is consistent and functional but hardly attractive. - pritch

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Unknown date

  
Nice, open and oldschoolish, but it uses SS nazis, so 3/5 - Belial

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Unknown date

  
Similar to his "caribean", but more fleshed out, and a bit more fun. It's a bit confusing, though (what the switches do is not easy to determine in the open layout) and as Belial said, Nazis look stupid in DOOM maps (at least change their appearance and sounds). [3/5] ~Chain Mail

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Unknown date

  
Great to see yet another level by Aluqah. I preety much enjoyed this, almost reach the last place without any ammo, got the chaingunners with the last two rockets in the room while the skeletons where chasing me. Phun!!! 5/5 - Optimus

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Unknown date

  
5 stars, just for the description 5/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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