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Psycho series: Neurosis

   (19 reviews)
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A map with monsters.


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Unknown date

  
I don't know what the fuck I'm doing in this map. At first I thought it was cool but things started getting confusing. One good thing is that the auther made good use of what little sectors used. However it's still square lacking detail. I love an open layout but it can't be confusing like this is. 8/13/07

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Unknown date

  
Looks OK (not great, but certainly not bad, either), but the gameplay's quite annoying - it's really just an endless switchhunt. Non-linear levels can be nice, but they have to be done right to work. Oh yeah, and using Wolfenstein guards in a non-Wolfenstein level is a big no-no, design-wise. 2,5/5 or so from me.

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Unknown date

  
i love action packed levels.. what i hate is when after all the fhigting is over they leve you to wander around in a massive level trying to find a dam yello door and do other anoying things

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Unknown date

  
Please stop making wads. 2/5 - Zalewa

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Unknown date

  
This is an entertaining go-anywhere map, with a non-linear layout and pretty much constant action. Nice and simple design work. It gets a bit confusing once you've cleared out the first lot of monsters, and there are lots of frustrating bits on narrow catwalks. But I liked it.

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Unknown date

  
Great level! 4/5

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Unknown date

  
it's ok, some nice areas, a bit too hard for me and a bit too squarish, but it doesn't hurt the design much 3.5/5

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Unknown date

  
The level is great, is complety no-linear but not confusing and its never boring.

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Unknown date

  
OK, good height variation, a little confusing but not too so. Some of the monster traps are a bit unfair. Design is consistent and functional but hardly attractive. - pritch

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Unknown date

  
Nice, open and oldschoolish, but it uses SS nazis, so 3/5 - Belial

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Unknown date

  
Similar to his "caribean", but more fleshed out, and a bit more fun. It's a bit confusing, though (what the switches do is not easy to determine in the open layout) and as Belial said, Nazis look stupid in DOOM maps (at least change their appearance and sounds). [3/5] ~Chain Mail

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Unknown date

  
Great to see yet another level by Aluqah. I preety much enjoyed this, almost reach the last place without any ammo, got the chaingunners with the last two rockets in the room while the skeletons where chasing me. Phun!!! 5/5 - Optimus

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Unknown date

  
5 stars, just for the description 5/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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