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High/Low 1

   (37 reviews)
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About This File

I wouldn't exactly state this as a come-back wad as the quality isn't really up to par with my previous work. However, I just hope people will accept this map as a good small to medium sized episode 1 map and nothing more. While it has a distinct episode 1 feel, it doesn't follow the same strict rules as my CH Retro Episode maps. So you might just bump into a cacodemon or two.


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Guest

  
Large map that is extremely confusing and full of cramped maze warrens. I rapidly lose interest when you're just flipping switches with no idea what they open. Keep it simple stupid. Incomprehensible complexity is not good design.

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Guest

  
A sweet little map. Nice details and duck and cover style gameplay. 4 stars. -TRRobin.

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Guest

Unknown date

  
Great map. I really like these old school feel maps, much in the same vein as classic Episode 1/2. A whole episode of levels like these would please across the board me recokns. Keep it up.

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Guest

Unknown date

  
Good overall, although the design isn't very memorable. Could have used a tiny bit more health and ammo.

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Guest

Unknown date

  
Really good map. The design is great and the gameplay is good too. The ammo at the start was quite tight. The second H/L was a bit better IMO. 4/5 - Damned

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Guest

Unknown date

  
Great map. Architecture and use of height variation was excellent, and the whole map had a nice retro feel to it. Gameplay was good but perhaps could have been a bit more challenging on UV (though this is forgivable since it's an Episode 1 style map). I had a lot of fun playing and would recommend it to anyone looking for some nice old-school design. 4/5 -Reckoner

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Unknown date

  
Yeah, a good base map, not so much E1 in style but heavily influenced by E1. Excellent Architecture and detail plus Challenging gameplay. Also there are some Cacodemons in this map. 5 Stars from me. -PC

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Unknown date

  
A great techbase, reminiscent of ch_retro, but proves that CH can more than stand on his own two feet without copying Romero. Some fun tight battles, great use and re-use of space, with clever re-population of areas. A well thought-out layout makes the switch-reliant map flow very well, and stops it becoming a switchhunt like so many others. My only complaint is that barrel frags weren't as easy to get as I would have liked. 4/5

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Unknown date

  
nice E1 styled map. good work!

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Lightning Hunter

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Not a bad map at all from Chris Hansen. The detail is above average, and the texturing superb. There were no major texture alignment problems at all. The map could have been more difficult to spruce up the game play, but it is still a blast to play through. Ammo was plentiful; perhaps too much toward the end. Overall, an enjoyable experience!

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Unknown date

  
Dude this is Chris Hansen. And this map is ownage. 5 - N

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Unknown date

  
This is great.

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Unknown date

  
quick zero for "tested with zDoom" & "Known Bugs: None, hopefully"

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Unknown date

  
Why don't you have a seat right there?

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Unknown date

  
Undoubtedly sexy. 4/5 - Belial

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Unknown date

  
Very good old school stuff. Nostalgic feeling but still kinda modern and nothing like most stuff ("my first level" like) from the 1994/95 era. Decent!

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Unknown date

  
this is a map of epic proportions

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Unknown date

  
Fun oldschool map. 4/5 - Optimus

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Unknown date

  
Sweet! :)

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I found the Sargents annoying. 3/5 -Dqey

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Unknown date

  
Very good, medium-large, intricate techbase by Chris Hansen. The architecture is excellent, and the gameplay, while not particularly difficult, keeps one from falling asleep with some sudden traps and situations with enemies attacking through windows and from awkward angles. The only real issue with this map was the long, tedious red key teleporter trap. Boom conveyors should have been used to make the demons show up faster. 4/5 --Woolie

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Unknown date

  
"Don't call it a comeback, I've been here for years". This is a fun retro-styled level with one modern touch (some imps rise from the floor). It's tight on ammo at the start, especially if you don't go the right way, but it manages to combine an old-fashioned look and feel with modern gameplay and clean design. Ordinarily I would give this a poor review, because I detest the author's fake modesty, but it's actually not bad.

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Unknown date

  
excelent architecture and very good gameplay, I didn't like the design much it feels a bit too old but it's ok 4/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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