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High/Low 1

   (37 reviews)
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Guest

About This File

I wouldn't exactly state this as a come-back wad as the quality isn't really up to par with my previous work. However, I just hope people will accept this map as a good small to medium sized episode 1 map and nothing more. While it has a distinct episode 1 feel, it doesn't follow the same strict rules as my CH Retro Episode maps. So you might just bump into a cacodemon or two.


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Guest

  
Large map that is extremely confusing and full of cramped maze warrens. I rapidly lose interest when you're just flipping switches with no idea what they open. Keep it simple stupid. Incomprehensible complexity is not good design.

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Guest

  
A sweet little map. Nice details and duck and cover style gameplay. 4 stars. -TRRobin.

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Guest

Unknown date

  
Great map. I really like these old school feel maps, much in the same vein as classic Episode 1/2. A whole episode of levels like these would please across the board me recokns. Keep it up.

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Guest

Unknown date

  
Good overall, although the design isn't very memorable. Could have used a tiny bit more health and ammo.

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Guest

Unknown date

  
Really good map. The design is great and the gameplay is good too. The ammo at the start was quite tight. The second H/L was a bit better IMO. 4/5 - Damned

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Guest

Unknown date

  
Great map. Architecture and use of height variation was excellent, and the whole map had a nice retro feel to it. Gameplay was good but perhaps could have been a bit more challenging on UV (though this is forgivable since it's an Episode 1 style map). I had a lot of fun playing and would recommend it to anyone looking for some nice old-school design. 4/5 -Reckoner

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Unknown date

  
Yeah, a good base map, not so much E1 in style but heavily influenced by E1. Excellent Architecture and detail plus Challenging gameplay. Also there are some Cacodemons in this map. 5 Stars from me. -PC

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Unknown date

  
A great techbase, reminiscent of ch_retro, but proves that CH can more than stand on his own two feet without copying Romero. Some fun tight battles, great use and re-use of space, with clever re-population of areas. A well thought-out layout makes the switch-reliant map flow very well, and stops it becoming a switchhunt like so many others. My only complaint is that barrel frags weren't as easy to get as I would have liked. 4/5

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Guest

Unknown date

  
nice E1 styled map. good work!

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Lightning Hunter

Unknown date

  
Not a bad map at all from Chris Hansen. The detail is above average, and the texturing superb. There were no major texture alignment problems at all. The map could have been more difficult to spruce up the game play, but it is still a blast to play through. Ammo was plentiful; perhaps too much toward the end. Overall, an enjoyable experience!

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Guest

Unknown date

  
Dude this is Chris Hansen. And this map is ownage. 5 - N

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Guest

Unknown date

  
This is great.

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Guest

Unknown date

  
quick zero for "tested with zDoom" & "Known Bugs: None, hopefully"

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Guest

Unknown date

  
Why don't you have a seat right there?

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Guest

Unknown date

  
Undoubtedly sexy. 4/5 - Belial

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Guest

Unknown date

  
Very good old school stuff. Nostalgic feeling but still kinda modern and nothing like most stuff ("my first level" like) from the 1994/95 era. Decent!

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Guest

Unknown date

  
this is a map of epic proportions

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Unknown date

  
Fun oldschool map. 4/5 - Optimus

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Unknown date

  
Sweet! :)

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Unknown date

  
I found the Sargents annoying. 3/5 -Dqey

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Unknown date

  
Very good, medium-large, intricate techbase by Chris Hansen. The architecture is excellent, and the gameplay, while not particularly difficult, keeps one from falling asleep with some sudden traps and situations with enemies attacking through windows and from awkward angles. The only real issue with this map was the long, tedious red key teleporter trap. Boom conveyors should have been used to make the demons show up faster. 4/5 --Woolie

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Unknown date

  
"Don't call it a comeback, I've been here for years". This is a fun retro-styled level with one modern touch (some imps rise from the floor). It's tight on ammo at the start, especially if you don't go the right way, but it manages to combine an old-fashioned look and feel with modern gameplay and clean design. Ordinarily I would give this a poor review, because I detest the author's fake modesty, but it's actually not bad.

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Unknown date

  
excelent architecture and very good gameplay, I didn't like the design much it feels a bit too old but it's ok 4/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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