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High/Low 1

   (37 reviews)
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Guest

About This File

I wouldn't exactly state this as a come-back wad as the quality isn't really up to par with my previous work. However, I just hope people will accept this map as a good small to medium sized episode 1 map and nothing more. While it has a distinct episode 1 feel, it doesn't follow the same strict rules as my CH Retro Episode maps. So you might just bump into a cacodemon or two.


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Guest

  
Large map that is extremely confusing and full of cramped maze warrens. I rapidly lose interest when you're just flipping switches with no idea what they open. Keep it simple stupid. Incomprehensible complexity is not good design.

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Guest

  
A sweet little map. Nice details and duck and cover style gameplay. 4 stars. -TRRobin.

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Guest

Unknown date

  
Great map. I really like these old school feel maps, much in the same vein as classic Episode 1/2. A whole episode of levels like these would please across the board me recokns. Keep it up.

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Guest

Unknown date

  
Good overall, although the design isn't very memorable. Could have used a tiny bit more health and ammo.

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Guest

Unknown date

  
Really good map. The design is great and the gameplay is good too. The ammo at the start was quite tight. The second H/L was a bit better IMO. 4/5 - Damned

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Guest

Unknown date

  
Great map. Architecture and use of height variation was excellent, and the whole map had a nice retro feel to it. Gameplay was good but perhaps could have been a bit more challenging on UV (though this is forgivable since it's an Episode 1 style map). I had a lot of fun playing and would recommend it to anyone looking for some nice old-school design. 4/5 -Reckoner

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Unknown date

  
Yeah, a good base map, not so much E1 in style but heavily influenced by E1. Excellent Architecture and detail plus Challenging gameplay. Also there are some Cacodemons in this map. 5 Stars from me. -PC

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Unknown date

  
A great techbase, reminiscent of ch_retro, but proves that CH can more than stand on his own two feet without copying Romero. Some fun tight battles, great use and re-use of space, with clever re-population of areas. A well thought-out layout makes the switch-reliant map flow very well, and stops it becoming a switchhunt like so many others. My only complaint is that barrel frags weren't as easy to get as I would have liked. 4/5

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Guest

Unknown date

  
nice E1 styled map. good work!

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Lightning Hunter

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Not a bad map at all from Chris Hansen. The detail is above average, and the texturing superb. There were no major texture alignment problems at all. The map could have been more difficult to spruce up the game play, but it is still a blast to play through. Ammo was plentiful; perhaps too much toward the end. Overall, an enjoyable experience!

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Guest

Unknown date

  
Dude this is Chris Hansen. And this map is ownage. 5 - N

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Guest

Unknown date

  
This is great.

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Guest

Unknown date

  
quick zero for "tested with zDoom" & "Known Bugs: None, hopefully"

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Guest

Unknown date

  
Why don't you have a seat right there?

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Unknown date

  
Undoubtedly sexy. 4/5 - Belial

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Guest

Unknown date

  
Very good old school stuff. Nostalgic feeling but still kinda modern and nothing like most stuff ("my first level" like) from the 1994/95 era. Decent!

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Guest

Unknown date

  
this is a map of epic proportions

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Unknown date

  
Fun oldschool map. 4/5 - Optimus

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Unknown date

  
Sweet! :)

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Unknown date

  
I found the Sargents annoying. 3/5 -Dqey

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Unknown date

  
Very good, medium-large, intricate techbase by Chris Hansen. The architecture is excellent, and the gameplay, while not particularly difficult, keeps one from falling asleep with some sudden traps and situations with enemies attacking through windows and from awkward angles. The only real issue with this map was the long, tedious red key teleporter trap. Boom conveyors should have been used to make the demons show up faster. 4/5 --Woolie

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Unknown date

  
"Don't call it a comeback, I've been here for years". This is a fun retro-styled level with one modern touch (some imps rise from the floor). It's tight on ammo at the start, especially if you don't go the right way, but it manages to combine an old-fashioned look and feel with modern gameplay and clean design. Ordinarily I would give this a poor review, because I detest the author's fake modesty, but it's actually not bad.

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Unknown date

  
excelent architecture and very good gameplay, I didn't like the design much it feels a bit too old but it's ok 4/5

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  • File Reviews

    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
    • By URROVA · Posted
      i loved this wad! the theme is pretty good, and the music is nice! the thing i disliked about it its basically the thing you grab a key and automatically... archvile. Besides that i really loved this wad :))
    • By Taw Tu'lki · Posted
      Nice and very beautiful atmosphere. Good WAD. I love it. 5/5
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