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High/Low 1

   (37 reviews)
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Guest

About This File

I wouldn't exactly state this as a come-back wad as the quality isn't really up to par with my previous work. However, I just hope people will accept this map as a good small to medium sized episode 1 map and nothing more. While it has a distinct episode 1 feel, it doesn't follow the same strict rules as my CH Retro Episode maps. So you might just bump into a cacodemon or two.


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Guest

  
Large map that is extremely confusing and full of cramped maze warrens. I rapidly lose interest when you're just flipping switches with no idea what they open. Keep it simple stupid. Incomprehensible complexity is not good design.

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Guest

  
A sweet little map. Nice details and duck and cover style gameplay. 4 stars. -TRRobin.

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Guest

Unknown date

  
Great map. I really like these old school feel maps, much in the same vein as classic Episode 1/2. A whole episode of levels like these would please across the board me recokns. Keep it up.

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Guest

Unknown date

  
Good overall, although the design isn't very memorable. Could have used a tiny bit more health and ammo.

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Guest

Unknown date

  
Really good map. The design is great and the gameplay is good too. The ammo at the start was quite tight. The second H/L was a bit better IMO. 4/5 - Damned

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Guest

Unknown date

  
Great map. Architecture and use of height variation was excellent, and the whole map had a nice retro feel to it. Gameplay was good but perhaps could have been a bit more challenging on UV (though this is forgivable since it's an Episode 1 style map). I had a lot of fun playing and would recommend it to anyone looking for some nice old-school design. 4/5 -Reckoner

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Unknown date

  
Yeah, a good base map, not so much E1 in style but heavily influenced by E1. Excellent Architecture and detail plus Challenging gameplay. Also there are some Cacodemons in this map. 5 Stars from me. -PC

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Unknown date

  
A great techbase, reminiscent of ch_retro, but proves that CH can more than stand on his own two feet without copying Romero. Some fun tight battles, great use and re-use of space, with clever re-population of areas. A well thought-out layout makes the switch-reliant map flow very well, and stops it becoming a switchhunt like so many others. My only complaint is that barrel frags weren't as easy to get as I would have liked. 4/5

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Guest

Unknown date

  
nice E1 styled map. good work!

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Lightning Hunter

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Not a bad map at all from Chris Hansen. The detail is above average, and the texturing superb. There were no major texture alignment problems at all. The map could have been more difficult to spruce up the game play, but it is still a blast to play through. Ammo was plentiful; perhaps too much toward the end. Overall, an enjoyable experience!

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Guest

Unknown date

  
Dude this is Chris Hansen. And this map is ownage. 5 - N

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Guest

Unknown date

  
This is great.

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Guest

Unknown date

  
quick zero for "tested with zDoom" & "Known Bugs: None, hopefully"

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Guest

Unknown date

  
Why don't you have a seat right there?

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Unknown date

  
Undoubtedly sexy. 4/5 - Belial

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Guest

Unknown date

  
Very good old school stuff. Nostalgic feeling but still kinda modern and nothing like most stuff ("my first level" like) from the 1994/95 era. Decent!

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Guest

Unknown date

  
this is a map of epic proportions

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Unknown date

  
Fun oldschool map. 4/5 - Optimus

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Unknown date

  
Sweet! :)

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Unknown date

  
I found the Sargents annoying. 3/5 -Dqey

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Unknown date

  
Very good, medium-large, intricate techbase by Chris Hansen. The architecture is excellent, and the gameplay, while not particularly difficult, keeps one from falling asleep with some sudden traps and situations with enemies attacking through windows and from awkward angles. The only real issue with this map was the long, tedious red key teleporter trap. Boom conveyors should have been used to make the demons show up faster. 4/5 --Woolie

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Unknown date

  
"Don't call it a comeback, I've been here for years". This is a fun retro-styled level with one modern touch (some imps rise from the floor). It's tight on ammo at the start, especially if you don't go the right way, but it manages to combine an old-fashioned look and feel with modern gameplay and clean design. Ordinarily I would give this a poor review, because I detest the author's fake modesty, but it's actually not bad.

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Unknown date

  
excelent architecture and very good gameplay, I didn't like the design much it feels a bit too old but it's ok 4/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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