Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

A New Hellspawn

   (28 reviews)
Sign in to follow this  

Guest

About This File

A UAC research facility has gone silent. See notes below for extra information.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Doesn't work in ZDoom 2.1.6 (specifically, I can't access the PCDA).

Share this review


Link to review
Guest

Unknown date

  
very interesting, cool effects, but also very frustating 4/5

Share this review


Link to review
Guest

Unknown date

  
Nice map. I think this map could be the start of a legendary megawad.

Share this review


Link to review
Guest

Unknown date

  
I remember that one. AMAZING!!! - 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
GREAT LEVEL5/5

Share this review


Link to review
Guest

Unknown date

  
The only bad thing about it, is that once you've finished there's no more to play.

Share this review


Link to review
Guest

Unknown date

  
5 stars - legendary...

Share this review


Link to review
Guest

Unknown date

  
This is a very good map. Had a good time of fun, only very few frustration. (no-nos like blocking an obviolusly possible jump in mid air -> splotch! and a hidden switch) but at all very nice atmosphere, lots of stuff and use of zdoom features. 4,75 of 5. And sad there wasn't more of it.

Share this review


Link to review
Guest

Unknown date

  
Very well done, though I got stuck in a few places, maybe it's just my boneheaded self. Definately a reccommended play, 4 stars.

Share this review


Link to review
Guest

Unknown date

  
i dont see any reason why there should not be a full game replacement based of this wad, and that wolfish demon near the end was well done in my opinion 5/5 hnsolo77

Share this review


Link to review
Guest

Unknown date

  
"two hell nights" heh.. 5 anyway.

Share this review


Link to review
Guest

Unknown date

  
It's a neat level with come cool, new features, but it skimps on the ammo and bears more resemblance to the 1st halflife than doom. It's a great play, and it's quite innovative, just don't expect a hellish atmosphere.-GreazySh orts

Share this review


Link to review
Guest

Unknown date

  
OK, but like many of the newschool maps it suffers from some really annoying glitches. I found it frustrating near the end and there are some bad spelling mistakes in places which let down the amount of effort that has otherwise gone into it. Gameplay is a little stale in some parts too and having two hell nights as bosses is a bit of a joke. Some of the modified monsters don't work well, and the sprite replacements, whilst being pretty good, are still not up to classic doom standards. - pritch

Share this review


Link to review
Guest

Unknown date

  
Holy shit! This wad is amazing. I have to agree with the guy above, I'd love to see a mega-wad built under this format. The new creatures are quite tasteful and the music fits the mood. The details are quite tasteful too. And the gameplay? Dont get me started, it boasts of Zdoom features! There are auto-guns that retract when attacked, inventory items. Play for yourself and see. On the bad side the map lacks of ammo. I give it 10/5.

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×