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A New Hellspawn

   (28 reviews)
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A UAC research facility has gone silent. See notes below for extra information.


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Unknown date

  
Doesn't work in ZDoom 2.1.6 (specifically, I can't access the PCDA).

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Unknown date

  
very interesting, cool effects, but also very frustating 4/5

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Unknown date

  
Nice map. I think this map could be the start of a legendary megawad.

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Unknown date

  
I remember that one. AMAZING!!! - 5/5 - Optimus

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Unknown date

  
GREAT LEVEL5/5

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Unknown date

  
The only bad thing about it, is that once you've finished there's no more to play.

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Unknown date

  
5 stars - legendary...

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Unknown date

  
This is a very good map. Had a good time of fun, only very few frustration. (no-nos like blocking an obviolusly possible jump in mid air -> splotch! and a hidden switch) but at all very nice atmosphere, lots of stuff and use of zdoom features. 4,75 of 5. And sad there wasn't more of it.

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Unknown date

  
Very well done, though I got stuck in a few places, maybe it's just my boneheaded self. Definately a reccommended play, 4 stars.

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Unknown date

  
i dont see any reason why there should not be a full game replacement based of this wad, and that wolfish demon near the end was well done in my opinion 5/5 hnsolo77

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Unknown date

  
"two hell nights" heh.. 5 anyway.

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Unknown date

  
It's a neat level with come cool, new features, but it skimps on the ammo and bears more resemblance to the 1st halflife than doom. It's a great play, and it's quite innovative, just don't expect a hellish atmosphere.-GreazySh orts

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Unknown date

  
OK, but like many of the newschool maps it suffers from some really annoying glitches. I found it frustrating near the end and there are some bad spelling mistakes in places which let down the amount of effort that has otherwise gone into it. Gameplay is a little stale in some parts too and having two hell nights as bosses is a bit of a joke. Some of the modified monsters don't work well, and the sprite replacements, whilst being pretty good, are still not up to classic doom standards. - pritch

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Unknown date

  
Holy shit! This wad is amazing. I have to agree with the guy above, I'd love to see a mega-wad built under this format. The new creatures are quite tasteful and the music fits the mood. The details are quite tasteful too. And the gameplay? Dont get me started, it boasts of Zdoom features! There are auto-guns that retract when attacked, inventory items. Play for yourself and see. On the bad side the map lacks of ammo. I give it 10/5.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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