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Traps 2.0

   (14 reviews)
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An small map with alot of traps tough map but quite a fun map, detail is kept simple.


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Guest

  
Pretty fun but nothing mind-blowing, nor up to Dutch Devil's high standards :). Yet I still enjoyed playing through it. 4*. -TRRobin.

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Unknown date

  
This is an okay retro E1-style map. The traps are of a variety whereby you press a switch, or pick up a key, and then a door behind you opens and some monsters come out. It's predictable and overused, and you can nullify the traps by walking backwards a lot. Apart from that, the gameplay is entertaining and it looks decent, a kind of simple techbase style. It's easy, but then again it would be insufferable if the traps were lethal.

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Unknown date

  
A good level, I havbe no idea who gave it 0 stars.

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Unknown date

  
I think I like all Dutch Devil maps. Fun map and like always, everything looks cool. 9/29/07

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Unknown date

  
very nice good.............

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Unknown date

  
Was kind of expecting some variety in the traps, but it was still an enjoyable map. Got through it in first attempt on HMP and found both secrets. -Ix

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Unknown date

  
Alright, but i was expecting DEATH traps, like crushing walls and lava pits, not 'door open to reveal monsters'

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Unknown date

  
quote: ...i was expecting DEATH traps, like crushing walls and lava pits, not 'door open to reveal monsters' I subscribe that totally. Average stuff but no obvious special zdoom stuff traps, not even a crusher or anything. Just open door/teleport monsters. I had higher expectations. No more than 3/5.

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Keeps you in action, nice surprises! 5/5 - Optimus

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Unknown date

  
I expected more imaginative traps, but its a very good map 4/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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