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Traps 2.0

   (14 reviews)
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An small map with alot of traps tough map but quite a fun map, detail is kept simple.


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Pretty fun but nothing mind-blowing, nor up to Dutch Devil's high standards :). Yet I still enjoyed playing through it. 4*. -TRRobin.

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Unknown date

  
This is an okay retro E1-style map. The traps are of a variety whereby you press a switch, or pick up a key, and then a door behind you opens and some monsters come out. It's predictable and overused, and you can nullify the traps by walking backwards a lot. Apart from that, the gameplay is entertaining and it looks decent, a kind of simple techbase style. It's easy, but then again it would be insufferable if the traps were lethal.

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A good level, I havbe no idea who gave it 0 stars.

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I think I like all Dutch Devil maps. Fun map and like always, everything looks cool. 9/29/07

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Unknown date

  
very nice good.............

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Was kind of expecting some variety in the traps, but it was still an enjoyable map. Got through it in first attempt on HMP and found both secrets. -Ix

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Unknown date

  
Alright, but i was expecting DEATH traps, like crushing walls and lava pits, not 'door open to reveal monsters'

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Unknown date

  
quote: ...i was expecting DEATH traps, like crushing walls and lava pits, not 'door open to reveal monsters' I subscribe that totally. Average stuff but no obvious special zdoom stuff traps, not even a crusher or anything. Just open door/teleport monsters. I had higher expectations. No more than 3/5.

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Keeps you in action, nice surprises! 5/5 - Optimus

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Unknown date

  
I expected more imaginative traps, but its a very good map 4/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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