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The Temple of damned

   (6 reviews)
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About This File

You have hardly complete the yours last mission against stalks that you didn't know not even when your principal have called you and place trust a new mission. The Kalonaj sect has established a base in the beautiful half of the Rocky mountains and, behind to a false coverage locates one of the biggest chemical fittings of the country. The sect has in mind the destruction of the planet. You have heard that the chemical radioactive agents of the zone have contaminated the belonging to the sect and have transformed them in abominable monsters. A complete brigade has been order to destroy the base, but it is not returned. Births and armed only of the yours faithful Beretta enters the sanctuary. For fortune a last message sended from the brigade has informed us that to the entrance of the sanctuary there is two hostile telereporter that activated, they free an ENORMOUS quantity of monsters.


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Unknown date

  
I dunno how this plays, but based on that garbled and inintelligible description, my guess is it blows. I don't normally rate levels without playing them, but anybody who butchers a description that bad is probably inbred. Or whatever the hell that word is in their language.

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Unknown date

  
Merda....

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Unknown date

  
Did Babelfish exist in 1996? "Births and armed only of the yours faithful Beretta enters the sanctuary"? The levels are just as bad; they look like random bug-splats on the automap, and there's an extensive and irritating sound replacement that turns the game into a cack-handed cacophony. I have no idea what the dehacked patch looks like, I didn't bother to try it out; no doubt it's awful.

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Unknown date

  
Yay, another map by funduke@hotmail.com, which brought us DOOM IN GRACELAND. This also raped my face and made it bleed. 0/5

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Unknown date

  
"Yay, another map by funduke@hotmail.com " - he uploads them, he doesn't actually design the levels. If he *had* then he would be the worst and most prolific level designer of all time.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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