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Gore v2.0 Make monsters die gorier! (PWAD-version)

   (8 reviews)
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About This File

This makes the death animations of the player, the imp, the former human, the former human sergeant, and the pink demon *much* more bloody and gory.


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Guest

Unknown date

  
You didn't do the rest of the monsters? Still, it's pretty cool.

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Guest

Unknown date

  
ULTRA-VIOLENCE!!!

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Guest

Unknown date

  
Holy shit! you are really into gore! Why did you make this? It just makes the deaths and whatever nastier, why? 2/5 for some fuckin' effort

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Guest

Unknown date

  
The extra gore isn't drawn very well, and the monsters' skin gets discolored when they die for some reason.

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Guest

Unknown date

  
EPIC GIBS

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Guest

Unknown date

  
the gib death frames are hilarious!

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Guest

Unknown date

  
This is scary to me, you love gore, huh? Well, 2/5.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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