BUNNINGS.WAD DOOM Wad file
by Robin Kay, Perth, Western Australia, 1994
This WAD file comprises three levels at the start of Episode 2:
This is set in the office of Bunnings where I work. You begin in the toilet
(don't forget to wash your hands), but try not to finish up there. Make your
way to reception to collect a pass from our friendly receptionist, then visit
managers, accountants and even computer programmers on your way through.
It's a pretty accurate representation of the office, except I had to make some
partitions reach to the ceiling (the ones with the Bunnings logo) because
DOOM ran out of visiplanes if the player looked over them. In reality they're
the same height as the other partitions.
Vaguely inspired by the tower at the beginning of "Lord Foul's Bane" the first
in the first Thomas Covenant trilogy by Stephen Donaldson. Because DOOM lets
you fall any distance without getting hurt, you can just jump off - but there
are disadvantages to doing that. There's another way down.
As for the rest: things may not be as easy as they look.
Daedalus' labyrinth from Greek mythology. I really suggest you don't use any
of the cheat key sequences for this: it's much better without them. Very few
monsters, very trap oriented. If you think you're stuck, don't give up.
Unless you are dying there is always a way out (I believe). It is possible
to complete this level without any ammunition - believe it or not.
All levels have been tested at various skill levels, but I haven't had a
chance to test them in network games. However, they are set up for Deathmatch
or Co-operative games.
Put all these files in your \DOOM directory.
If you are not familiar with the DOOM command line use the BUNNDOOM.BAT file.
To run at a different skill level use "-skill 1" (or 2,4 or 5) as an argument
If you get stuck for ideas, use the BUNDEMOn.BAT files to get some clues.
They don't give away every secret but show how to complete each level.
I would like to see these run under DOOM2, but that will have to wait until
someone produces a shareware WAD converter.
ID, of course.
I used DOOMCAD, DOOMED and DMAPEDIT to create the maps. Each got around some
of the limitations of the others.
I used DMGRAPH, DrGenius, Paintbrush and GWS for the graphics.