(4 reviews)
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Robin Kay

About This File

This WAD file comprises three levels at the start of Episode 2


ID, of course.

Editors Used

I used DOOMCAD, DOOMED and DMAPEDIT to create the maps. Each got around some
of the limitations of the others.<br><br>

I used DMGRAPH, DrGenius, Paintbrush and GWS for the graphics.

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  • 1
   1 of 1 member found this review helpful 1 / 1 member

bad, very bad '95 map. first map has questionable texture choices for the doors, then you get to the completely dark office area where it's hard to see enemies. next map is insanely simplistic, but if you get the secret on the right side of the starting platform without lowering it first, you're stuck. final map is easily the worst out of the entire bunch of maps, due to most of it being all maze, some annoying rising/lowering lifts, some of which are DAMAGING SECTORS where you will likely not have a radsuit at that time. oh, and the one kill is just a baron of hell. do not recommend this one.

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  • 1

I worked at a bunnings warehouse for 4 years. This brought back and created some bad memories. 1/5

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Unknown date

  • 2
Aside from various counterintuitive parts and some weird texture choices, this episode provides an interesting challenge. -riki

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  • File Reviews

    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.
    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.