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REDROOM.WAD

   (4 reviews)
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About This File

BRAND NEW E1M1 LEVEL!! Can you survive in the Red Room?

This was my first attempt at a new level for DOOM, so is a little rough around the edges. The first part of the level (up to the Yellow Key door) contains the weapons needed to survive the Red Room of the title. All secret doors mark surroundings, so search carefully. Beware, some doors will close behind you and cannot be opened again! To get the BFG 9000 you need to find a key and throw a switch.


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The stuff before the yellow door was really cool. Just make sure to save your game at that door. The red room is okay (it's sort of a puzzle), but the wad ends too quickly.

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This is dated June 1994. The readme does it no favours, and it's horrible to play. There's a certain amount of technical nous and the red room is initially impressive, but the gameplay is aggravating; mazey and with an emphasis on narrow catwalks over inescapable killer lava. And fucking lost souls! Not literally *fucking* them, you understand. You can't fuck a skull. Although you *can*. But you see what I mean.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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