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REDROOM.WAD

   (4 reviews)
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About This File

BRAND NEW E1M1 LEVEL!! Can you survive in the Red Room?

This was my first attempt at a new level for DOOM, so is a little rough around the edges. The first part of the level (up to the Yellow Key door) contains the weapons needed to survive the Red Room of the title. All secret doors mark surroundings, so search carefully. Beware, some doors will close behind you and cannot be opened again! To get the BFG 9000 you need to find a key and throw a switch.


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The stuff before the yellow door was really cool. Just make sure to save your game at that door. The red room is okay (it's sort of a puzzle), but the wad ends too quickly.

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This is dated June 1994. The readme does it no favours, and it's horrible to play. There's a certain amount of technical nous and the red room is initially impressive, but the gameplay is aggravating; mazey and with an emphasis on narrow catwalks over inescapable killer lava. And fucking lost souls! Not literally *fucking* them, you understand. You can't fuck a skull. Although you *can*. But you see what I mean.

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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