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REDROOM.WAD

   (4 reviews)
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About This File

BRAND NEW E1M1 LEVEL!! Can you survive in the Red Room?

This was my first attempt at a new level for DOOM, so is a little rough around the edges. The first part of the level (up to the Yellow Key door) contains the weapons needed to survive the Red Room of the title. All secret doors mark surroundings, so search carefully. Beware, some doors will close behind you and cannot be opened again! To get the BFG 9000 you need to find a key and throw a switch.


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The stuff before the yellow door was really cool. Just make sure to save your game at that door. The red room is okay (it's sort of a puzzle), but the wad ends too quickly.

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This is dated June 1994. The readme does it no favours, and it's horrible to play. There's a certain amount of technical nous and the red room is initially impressive, but the gameplay is aggravating; mazey and with an emphasis on narrow catwalks over inescapable killer lava. And fucking lost souls! Not literally *fucking* them, you understand. You can't fuck a skull. Although you *can*. But you see what I mean.

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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