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Scream Blood

   (6 reviews)
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About This File

Go around killing everything insight, you must battle imps, sergants, soldiers, Barons from Hell, the Robo Dudes, and last but not least, Spider Demon! (Look for Two Secret Rooms! These are good if you're playing Deathmatch and you need to hide on your enemy.)


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Guest

Unknown date

  
A badly-designed run through featureless rooms, a spider mastermind and two cyberdemons (one of whom is stuck in the small room that he's in - with the exit switch through that very room!) There may be 2 BFGs in this level, but don't even think that you'll have enough firepower for this. Poorly balanced, bland, one star.

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Zellonous

Unknown date

  
It is possible to beat this map without cheating, however, it's very hard. I had 5 shotgun shells left at the end. I had to make a Cyber and the Spidermastermind infight. Used the rest of my ammo on the spider and the last Cyber. Killed EVERYTHING else with berserk fist. That's the hard way of winning. The easy way is to simply turn around and "use" the wall, because this map is a poorly made piece of shit. 1/5

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mrthejoshmon

Unknown date

  
Good luck to the next un-lucky sod who tries this wad... The above reviews say it all...

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Guest

Unknown date

  
A badly-designed run through featureless rooms, a spider mastermind and two cyberdemons (one of whom is stuck in the small room that he's in - with the exit switch through that very room!) There may be 2 BFGs in this level, but don't even think that you'll have enough firepower for this. Poorly balanced, bland, five stars.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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