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Deadly Alliance - Version 1.2

   (25 reviews)
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About This File

Same as original DA except for changes addressing some complaints.


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Guest

Unknown date

  
Well, the architecture is not so bad, even if there are too few height changes and the texturing is a bit monotonous for such a big map. As to the gameplay, it's acceptable. Unfortunately I was not able to finish the map because I could not open gate tagged 71.

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Guest

Unknown date

  
Seen better, but also seen much worse.

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Guest

Unknown date

  
Well constructed and quite enjoyable, but way too dark...and HARD. More illumination and a few extra medikits would have done this map a perfect one.

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Guest

Unknown date

  
This map is too dark, meaning it's easy to over look things which can halt progress. The new weapons are also inconsistant. The Maulotaur fight is extremely unfair: I only beat it through spraying and praying after a dozen attempts. The ending is a pain in the ass with the elves being more than capable of acidentally fragging you and an insane monster baron count. The final boss is also a dissapointment, considering how hard the maulotaur was. The messages sounded dumb. 2/5 -TDA

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Unknown date

  
"The final boss is also a dissapointment" I agree with that, and I'm sure I seen a missing texture in the Crypt, Also as TDA said the map is way too dark, I had to use "Give Infrared" a few time's.. Overall: 2.5/5

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Guest

Unknown date

  
I have to agree with most of the author's responses to complaints. Whoever said the maulotaur fight was hard must have been braindead. But what i did agree with is that the end boss fight was kinda easy. Besides that, I enjoyed this wad and it was still very challenging at parts. 5*

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Guest

Unknown date

  
Boring, bland, shiteasy. 1/5 - Belial

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Guest

Unknown date

  
I can live with that. You either like it or hate it. - John

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Guest

Unknown date

  
This is an ok map I guess. Not a whole lot of detail and I found it to be way easy. I'm not a fan of stealth monsters either, but their was not alot of them anyway. 3/24/07

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Guest

Unknown date

  
Whoa----pretty enjoyable. The boss was really hard though and others parts of the map for that matter. Honestly though, the details have something lacking but its just so darn exciting. I had fun from start to finish and the scripting wasn't bad either. Awesome map........5/5.

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Guest

Unknown date

  
good to see someone "patching" hiw own work and proud of it. kudos.

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Guest

Unknown date

  
Bland repetive architecture and shitty texturing, built for Gzdoom but uses almost no features of the port (aside from point coloured lighting). Hi-quality music spicing up a crappy wad, failing, but suceeding in pumping the file up to 12 megs. This map is an example of how NOT to do things. Bleh!

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  • File Reviews

    • By yuakuru · Posted
      This is a damn trainwreck.
    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
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