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Power Station

   (9 reviews)
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3 Screenshots

About This File

Reactivate a power station that was overthrown by demons.


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Guest

Unknown date

  
Well, it looks fantastic. But I hated the puzzly gameplay, and the instant death; it starts off well enough, but after you get the yellow key and do the stairs-n-fire trap it's baffling as to where you should go next. Especially as there's an endless stream of monsters warping in. The fighting and the puzzles should really have been separated.

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Guest

Unknown date

  
I've seen many wads in my life and even made some newschool stuff myself, but it's amazing how good mappers can still add completeley new things to good old Doom. This map screems "detail" in every corner but in a very natural way. It's one of the best looking maps without being cramped or overloaded. Gameplay is excellent, too, with a good mixture of monsters and weapons and some nice traps based on architecture as well as monsters. Very nice work! 5/5 -Milian

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Guest

Unknown date

  
ok, at the very beginning, RUN!

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Guest

Unknown date

  
Excellent detail and some different gameplay. Id give it five but I cant finish it. Power switch in yellow room doesnt work.

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Guest

Unknown date

  
Unfinishable, the switch behind the yellow door don't work. Which is quite sad, as it was really good map before that. I'm tempted to give an auto zero for being unfinishable, but I've got to give a two just because the map was so good until then. Shame.

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Guest

Unknown date

  
yo, sup noob, great WAD, keep ownin people wit your WAD stuff. 5/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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