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Esselmap I: Testing Facility

   (54 reviews)
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3 Screenshots

About This File

Doom2 map with a lot of episode 1 influence. It's been tested in prBoom and Doomsday Engine, but it should run in any limit-removing port.


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Guest

Unknown date

  
I like this wad! It reminds me of a Southern Cross Gold edition.

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Guest

Unknown date

  
It’s a great map. One thing however that chaffed me was the complicatedness of the design. Complicated maps can work well but in this case I thought some scenarios bordered on annoyance – mainly the to and fro exploring that the player is required to do, but also that sense of ‘I’m lost’ which is imposed on a number of occasions. A solid mix of gameplay and architecture. 4/5

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Guest

Unknown date

  
Doesn't capture the essence of Doom 1, but I don't give a fuck because it's still a good map. Nice balance of detail, good gameplay if a little heavy on the ammo...I'd give it 4/5 but I'm bumping my vote to 5/5 to spite the idiot failtroll above me.

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Obsidian

Unknown date

  
The 4 star description fits this map perfectly. :D 4 stars. - Obsidian

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Guest

Unknown date

  
Wow. Classic-style techbase with an amazingly high level of detail and lighting. Flows pretty well, and getting around is easy. Great use of Doom 2 resources in an Episode 1 style. The Archvile with no hiding places is a pretty cheap stunt, and the few misaligned textures stand out only cos the rest of the level is to such a high standard. 4.5/5

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Guest

Unknown date

  
Meh map is meh.

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Guest

Unknown date

  
Good Job, 5 pts for this pretty E1-Styled map -impClaw

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Steve D

Unknown date

  
Quite possibly the most beautiful map ever designed on a Mac using the brilliant but crashy Hellmaker editor. Outstanding room design, masterful use of textures and lighting, and clever secrets are the best parts. Very E1 in style, which I like. Gameplay is much too easy on UV, needs about 40 more monsters. Traps are way too kind to the player, except for the Archie trap. Lots of wandering, too. Overall I'd rate this 3.5. -- Steve Duff

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Doomkid

Unknown date

  
6 year old esselmap. Very nice on the eyes and fun to play through. I'm a sucker for the tried and true mapping styles, and this fits the bill. Well earned 4/5

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TimeOfDeath

Unknown date

  
cool map

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cannonball

Unknown date

  
Nice map. Looks nice and nice and fairly easy to play through

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Guest

Unknown date

  
Nice map. Got to the end and then spent ages trying to get the last secret until I remembered and realised I'd missed it.

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Guest

Unknown date

  
This is excellent fun, and looks gorgeous. It's one of those E1 tributes, although it has some Doom 2 monsters and the double shotgun. The design work is fantastic, tasteful, and state-of-the-art, and eschews Zdoom tricks. It really looks as if it has been five years in the making. Against it, it's not at all hard. There's plenty of ammo and health and only a couple of big fights. You don't need the secret weapons, which is fine because the secrets are fiendishly tricky.

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Guest

Unknown date

  
nice, very good gameplay and progression, a bit too easy 4/5

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Guest

Unknown date

  
Oh hell yeah. Im a sucker for an oldie and this captures the essence of Ep1 of Doom1 almost perfectly, the layout, the gameplay....just everything that Ep1 that intangible quality. 5/5

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Guest

Unknown date

  
Not a bad map. But the gameplay was far to easy. And I didn't even bother finding any of the secrets until after killing all monsters.

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Guest

Unknown date

  
good but short... 3/5

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Guest

Unknown date

  
As I said in the forum, this is a good level to go through, amazing work with the detail and architecture, but it was kinda easy (finished on first try on uvmax). I enjoyed finding all the secrets, the plasma gun comes right to fight the archvile towards the end. 4/5. ~Naan

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Guest

Unknown date

  
good map is very good

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Guest

Unknown date

  
An ordinary story of a doomguy in a techbase with extraordinary lighting and architecture :P

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Guest

Unknown date

  
Meh. Way too many ammo, inappropriate music. Level detail is high, but it just doesn't look pleasing.

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Guest

Unknown date

  
Not bad for a first map. Good height variation and gameplay. My favourite part was the yellow key trap. All areas are detailed, although they always look a bit odd as a result of texture choices and placement. Gameplay is most important, though, and overall it was a fun experience, although there's a major overabundance of ammo and health, even on UV. This could have been revealed through some testing. As this was your first I'll be nice and give 4/5 as encouragement to continue.

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Guest

Unknown date

  
Nice! Very detailed, fun and logical. Well rounded map.

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Guest

Unknown date

  
I really really adore the detail and esp. atmosphere and lightning/shadows of this level. The secrets are clever too. One of the greatest single player maps I've played lately! 5/5 - Optimus

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Guest

Unknown date

  
Ugh. This doesn't capture the essence of DooM 1 at all... And the gameplay is below average to top it off. 1/5

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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