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Esselmap I: Testing Facility

   (54 reviews)
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3 Screenshots

About This File

Doom2 map with a lot of episode 1 influence. It's been tested in prBoom and Doomsday Engine, but it should run in any limit-removing port.


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Guest

Unknown date

  
I like this wad! It reminds me of a Southern Cross Gold edition.

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Guest

Unknown date

  
It’s a great map. One thing however that chaffed me was the complicatedness of the design. Complicated maps can work well but in this case I thought some scenarios bordered on annoyance – mainly the to and fro exploring that the player is required to do, but also that sense of ‘I’m lost’ which is imposed on a number of occasions. A solid mix of gameplay and architecture. 4/5

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Guest

Unknown date

  
Doesn't capture the essence of Doom 1, but I don't give a fuck because it's still a good map. Nice balance of detail, good gameplay if a little heavy on the ammo...I'd give it 4/5 but I'm bumping my vote to 5/5 to spite the idiot failtroll above me.

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Obsidian

Unknown date

  
The 4 star description fits this map perfectly. :D 4 stars. - Obsidian

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Guest

Unknown date

  
Wow. Classic-style techbase with an amazingly high level of detail and lighting. Flows pretty well, and getting around is easy. Great use of Doom 2 resources in an Episode 1 style. The Archvile with no hiding places is a pretty cheap stunt, and the few misaligned textures stand out only cos the rest of the level is to such a high standard. 4.5/5

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Guest

Unknown date

  
Meh map is meh.

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Guest

Unknown date

  
Good Job, 5 pts for this pretty E1-Styled map -impClaw

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Steve D

Unknown date

  
Quite possibly the most beautiful map ever designed on a Mac using the brilliant but crashy Hellmaker editor. Outstanding room design, masterful use of textures and lighting, and clever secrets are the best parts. Very E1 in style, which I like. Gameplay is much too easy on UV, needs about 40 more monsters. Traps are way too kind to the player, except for the Archie trap. Lots of wandering, too. Overall I'd rate this 3.5. -- Steve Duff

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Doomkid

Unknown date

  
6 year old esselmap. Very nice on the eyes and fun to play through. I'm a sucker for the tried and true mapping styles, and this fits the bill. Well earned 4/5

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TimeOfDeath

Unknown date

  
cool map

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cannonball

Unknown date

  
Nice map. Looks nice and nice and fairly easy to play through

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Guest

Unknown date

  
Nice map. Got to the end and then spent ages trying to get the last secret until I remembered and realised I'd missed it.

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Guest

Unknown date

  
This is excellent fun, and looks gorgeous. It's one of those E1 tributes, although it has some Doom 2 monsters and the double shotgun. The design work is fantastic, tasteful, and state-of-the-art, and eschews Zdoom tricks. It really looks as if it has been five years in the making. Against it, it's not at all hard. There's plenty of ammo and health and only a couple of big fights. You don't need the secret weapons, which is fine because the secrets are fiendishly tricky.

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Guest

Unknown date

  
nice, very good gameplay and progression, a bit too easy 4/5

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Guest

Unknown date

  
Oh hell yeah. Im a sucker for an oldie and this captures the essence of Ep1 of Doom1 almost perfectly, the layout, the gameplay....just everything that Ep1 that intangible quality. 5/5

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Guest

Unknown date

  
Not a bad map. But the gameplay was far to easy. And I didn't even bother finding any of the secrets until after killing all monsters.

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Guest

Unknown date

  
good but short... 3/5

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Guest

Unknown date

  
As I said in the forum, this is a good level to go through, amazing work with the detail and architecture, but it was kinda easy (finished on first try on uvmax). I enjoyed finding all the secrets, the plasma gun comes right to fight the archvile towards the end. 4/5. ~Naan

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Guest

Unknown date

  
good map is very good

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Guest

Unknown date

  
An ordinary story of a doomguy in a techbase with extraordinary lighting and architecture :P

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Guest

Unknown date

  
Meh. Way too many ammo, inappropriate music. Level detail is high, but it just doesn't look pleasing.

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Guest

Unknown date

  
Not bad for a first map. Good height variation and gameplay. My favourite part was the yellow key trap. All areas are detailed, although they always look a bit odd as a result of texture choices and placement. Gameplay is most important, though, and overall it was a fun experience, although there's a major overabundance of ammo and health, even on UV. This could have been revealed through some testing. As this was your first I'll be nice and give 4/5 as encouragement to continue.

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Guest

Unknown date

  
Nice! Very detailed, fun and logical. Well rounded map.

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Guest

Unknown date

  
I really really adore the detail and esp. atmosphere and lightning/shadows of this level. The secrets are clever too. One of the greatest single player maps I've played lately! 5/5 - Optimus

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Guest

Unknown date

  
Ugh. This doesn't capture the essence of DooM 1 at all... And the gameplay is below average to top it off. 1/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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