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Doomed Apartment Building

   (36 reviews)
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2 Screenshots

About This File

A (reasonably) realistic apartment complex.


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Guest

Unknown date

  
Nice detail, but gameplay sucks! The little notches here and there really get in the way, and no exit is an instant -1 star. Try harder next time.

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Guest

Unknown date

  
Very nice, but it really should end somehow - even if it's just a sudden "congrats, you've done it" end screen after you kill the last monster.

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Guest

Unknown date

  
It's very atmospheric, and the best "real world" apartment I have ever seen. The fighting in darkened, ruined rooms is genuinely spooky. The kid's aeroplane and train track was very clever. The gameplay is done in bursts; it's a nice touch having a random set of monsters warping in each time. Against it, it's not very long (it would require a supercomputer if it was much bigger), although it's very intense.

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Guest

Unknown date

  
Has a nice design, but gameplay and difficulty is poor, and ¿no final?. Only 3/5 for a good idea, sorry

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Guest

Unknown date

  
The map design is stellar. The gameplay works for the first part, but that courtyard scene is slightly irritating since you can't walk over the tables. There are a couple of untextured linedefs, most notably one in the courtyard. And the fact that this level is unfinished gets a big NO from me.

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Guest

Unknown date

  
Yeah, I really liked this. A dark, gloomy level where the monsters suddenly teleport in. Good lighting effects and nice usage of wood textures as well (Especially ZZWOLF5). Unfortunatly there is no exit or secrets in the level. 4/5 -PC

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Guest

Unknown date

  
Although highly detailed, the wad is lacking A LOT when it comes to gameplay. There are hundreds of bugs to exploit, and because you didn't use the damn thing_count system, the enemies will swarm you if you don't kill them in a certain amount of time. One of the biggest and dumbest bugs was that you could grab the plasma gun BEFORE the barrier around it disappeared. Pay a little more attention to gameplay -Craigs.

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Guest

Unknown date

  
I don't have nothing bad to say about this map. Great

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Guest

Unknown date

  
I liked the atmosphere and detailing in this map very much, but the bad gameplay, lack of exit and especially the failure to mention it in the textfile drop the rating to 3 stars. This level might have been better without any monsters...

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Guest

Unknown date

  
Aside from a few bugs mentioned in an above review I had alot of fun with this wad. Very atmospheric and filled with details. The concept of walking into a room, picking up a key, triggering spawning monsters reminds me alot of the Painkiller formula. 4/5

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Guest

Unknown date

  
Nice, and would make a very god DM map maybe...:3

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Guest

Unknown date

  
headache...map is very complicate..

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Guest

Unknown date

  
Maybe the best apartment map. Quite scary shadows, though I couldn't find the exit at the end :P 4/5 - Optimus

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Unknown date

  
Stupid little things stickint out of the floor kept getting into my way giving me a headache.

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Guest

Unknown date

  
This should have been dreadful. There was a rash of early levels in 1994/1995 that were based on the author's house or place of work. They all suffered from Doom Bathroom Syndrome and were no fun to play. This is much the same but it's done with such commitment and attention to detail that it works; it's atmospheric and spooky, and the environments are open enough for the fights to flow.

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Unknown date

  
This is the best thing I've ever seen. Congratulations. 5/5

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Guest

Unknown date

  
Very detailed. Omg, it looks like my house... Maybe i should watch my back cause of imps getting me... *scared* 5/5

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Unknown date

  
good job!

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Guest

Unknown date

  
Thank yout hat was fun, challenging (tight spaces) and scary! No exit though?

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Guest

Unknown date

  
You have made the best map ever.

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Guest

Unknown date

  
Where is exit? Why so much error-textures?

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Guest

Unknown date

  
Too linear, but very atmospheric, nontheless! good job! - KingofFlames

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Guest

Unknown date

  
REALLY REALLY REALLY nice design and atmosphere. Gameplay isn't as nice though. 4 stars, nonetheless!

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Guest

Unknown date

  
omg imps are loose? dude i better get out my 10 gauge. oh yea great wad quite realistic. 5/5

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Guest

Unknown date

  
This map could be truly great... but there are problems 4/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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