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Doomed Apartment Building

   (36 reviews)
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2 Screenshots

About This File

A (reasonably) realistic apartment complex.


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Guest

Unknown date

  
Nice detail, but gameplay sucks! The little notches here and there really get in the way, and no exit is an instant -1 star. Try harder next time.

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Guest

Unknown date

  
Very nice, but it really should end somehow - even if it's just a sudden "congrats, you've done it" end screen after you kill the last monster.

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Guest

Unknown date

  
It's very atmospheric, and the best "real world" apartment I have ever seen. The fighting in darkened, ruined rooms is genuinely spooky. The kid's aeroplane and train track was very clever. The gameplay is done in bursts; it's a nice touch having a random set of monsters warping in each time. Against it, it's not very long (it would require a supercomputer if it was much bigger), although it's very intense.

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Guest

Unknown date

  
Has a nice design, but gameplay and difficulty is poor, and ¿no final?. Only 3/5 for a good idea, sorry

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Guest

Unknown date

  
The map design is stellar. The gameplay works for the first part, but that courtyard scene is slightly irritating since you can't walk over the tables. There are a couple of untextured linedefs, most notably one in the courtyard. And the fact that this level is unfinished gets a big NO from me.

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Guest

Unknown date

  
Yeah, I really liked this. A dark, gloomy level where the monsters suddenly teleport in. Good lighting effects and nice usage of wood textures as well (Especially ZZWOLF5). Unfortunatly there is no exit or secrets in the level. 4/5 -PC

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Guest

Unknown date

  
Although highly detailed, the wad is lacking A LOT when it comes to gameplay. There are hundreds of bugs to exploit, and because you didn't use the damn thing_count system, the enemies will swarm you if you don't kill them in a certain amount of time. One of the biggest and dumbest bugs was that you could grab the plasma gun BEFORE the barrier around it disappeared. Pay a little more attention to gameplay -Craigs.

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Guest

Unknown date

  
I don't have nothing bad to say about this map. Great

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Guest

Unknown date

  
I liked the atmosphere and detailing in this map very much, but the bad gameplay, lack of exit and especially the failure to mention it in the textfile drop the rating to 3 stars. This level might have been better without any monsters...

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Guest

Unknown date

  
Aside from a few bugs mentioned in an above review I had alot of fun with this wad. Very atmospheric and filled with details. The concept of walking into a room, picking up a key, triggering spawning monsters reminds me alot of the Painkiller formula. 4/5

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Guest

Unknown date

  
Nice, and would make a very god DM map maybe...:3

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Guest

Unknown date

  
headache...map is very complicate..

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Guest

Unknown date

  
Maybe the best apartment map. Quite scary shadows, though I couldn't find the exit at the end :P 4/5 - Optimus

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Guest

Unknown date

  
Stupid little things stickint out of the floor kept getting into my way giving me a headache.

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Guest

Unknown date

  
This should have been dreadful. There was a rash of early levels in 1994/1995 that were based on the author's house or place of work. They all suffered from Doom Bathroom Syndrome and were no fun to play. This is much the same but it's done with such commitment and attention to detail that it works; it's atmospheric and spooky, and the environments are open enough for the fights to flow.

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Guest

Unknown date

  
This is the best thing I've ever seen. Congratulations. 5/5

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Guest

Unknown date

  
Very detailed. Omg, it looks like my house... Maybe i should watch my back cause of imps getting me... *scared* 5/5

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Unknown date

  
good job!

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Guest

Unknown date

  
Thank yout hat was fun, challenging (tight spaces) and scary! No exit though?

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Guest

Unknown date

  
You have made the best map ever.

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Guest

Unknown date

  
Where is exit? Why so much error-textures?

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Guest

Unknown date

  
Too linear, but very atmospheric, nontheless! good job! - KingofFlames

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Guest

Unknown date

  
REALLY REALLY REALLY nice design and atmosphere. Gameplay isn't as nice though. 4 stars, nonetheless!

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Guest

Unknown date

  
omg imps are loose? dude i better get out my 10 gauge. oh yea great wad quite realistic. 5/5

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Guest

Unknown date

  
This map could be truly great... but there are problems 4/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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