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Doomed Apartment Building

   (36 reviews)
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2 Screenshots

About This File

A (reasonably) realistic apartment complex.


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Guest

Unknown date

  
Nice detail, but gameplay sucks! The little notches here and there really get in the way, and no exit is an instant -1 star. Try harder next time.

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Guest

Unknown date

  
Very nice, but it really should end somehow - even if it's just a sudden "congrats, you've done it" end screen after you kill the last monster.

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Guest

Unknown date

  
It's very atmospheric, and the best "real world" apartment I have ever seen. The fighting in darkened, ruined rooms is genuinely spooky. The kid's aeroplane and train track was very clever. The gameplay is done in bursts; it's a nice touch having a random set of monsters warping in each time. Against it, it's not very long (it would require a supercomputer if it was much bigger), although it's very intense.

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Guest

Unknown date

  
Has a nice design, but gameplay and difficulty is poor, and ¿no final?. Only 3/5 for a good idea, sorry

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Guest

Unknown date

  
The map design is stellar. The gameplay works for the first part, but that courtyard scene is slightly irritating since you can't walk over the tables. There are a couple of untextured linedefs, most notably one in the courtyard. And the fact that this level is unfinished gets a big NO from me.

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Guest

Unknown date

  
Yeah, I really liked this. A dark, gloomy level where the monsters suddenly teleport in. Good lighting effects and nice usage of wood textures as well (Especially ZZWOLF5). Unfortunatly there is no exit or secrets in the level. 4/5 -PC

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Guest

Unknown date

  
Although highly detailed, the wad is lacking A LOT when it comes to gameplay. There are hundreds of bugs to exploit, and because you didn't use the damn thing_count system, the enemies will swarm you if you don't kill them in a certain amount of time. One of the biggest and dumbest bugs was that you could grab the plasma gun BEFORE the barrier around it disappeared. Pay a little more attention to gameplay -Craigs.

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Guest

Unknown date

  
I don't have nothing bad to say about this map. Great

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Guest

Unknown date

  
I liked the atmosphere and detailing in this map very much, but the bad gameplay, lack of exit and especially the failure to mention it in the textfile drop the rating to 3 stars. This level might have been better without any monsters...

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Guest

Unknown date

  
Aside from a few bugs mentioned in an above review I had alot of fun with this wad. Very atmospheric and filled with details. The concept of walking into a room, picking up a key, triggering spawning monsters reminds me alot of the Painkiller formula. 4/5

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Guest

Unknown date

  
Nice, and would make a very god DM map maybe...:3

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Guest

Unknown date

  
headache...map is very complicate..

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Guest

Unknown date

  
Maybe the best apartment map. Quite scary shadows, though I couldn't find the exit at the end :P 4/5 - Optimus

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Guest

Unknown date

  
Stupid little things stickint out of the floor kept getting into my way giving me a headache.

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Guest

Unknown date

  
This should have been dreadful. There was a rash of early levels in 1994/1995 that were based on the author's house or place of work. They all suffered from Doom Bathroom Syndrome and were no fun to play. This is much the same but it's done with such commitment and attention to detail that it works; it's atmospheric and spooky, and the environments are open enough for the fights to flow.

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Guest

Unknown date

  
This is the best thing I've ever seen. Congratulations. 5/5

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Guest

Unknown date

  
Very detailed. Omg, it looks like my house... Maybe i should watch my back cause of imps getting me... *scared* 5/5

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Unknown date

  
good job!

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Guest

Unknown date

  
Thank yout hat was fun, challenging (tight spaces) and scary! No exit though?

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Guest

Unknown date

  
You have made the best map ever.

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Guest

Unknown date

  
Where is exit? Why so much error-textures?

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Unknown date

  
Too linear, but very atmospheric, nontheless! good job! - KingofFlames

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Guest

Unknown date

  
REALLY REALLY REALLY nice design and atmosphere. Gameplay isn't as nice though. 4 stars, nonetheless!

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Guest

Unknown date

  
omg imps are loose? dude i better get out my 10 gauge. oh yea great wad quite realistic. 5/5

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Guest

Unknown date

  
This map could be truly great... but there are problems 4/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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