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gOggIe

   (21 reviews)
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2 Screenshots

About This File

A very good level for Doom2, exsellent for Speadrunners. And oh, superb detail that will impress.


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Guest

Unknown date

  
This level is really not as bad as I expected but still theres room for inprovement. Theres some fair detail, but nothing really that "will impress", there are also lots of unnecessary detail such as the blue and red boxes. There are way to much imps in this level there should be less and more variety of monsters. 2/5 Bad. -arch129

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Unknown date

  
Die! 1/5 -impClaw

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Guest

Unknown date

  
A joke wad? And Doom2 or Doom95 won't run it due to VPOs, naturally. It's repetitive and easy. At best one may enjoy punching through (with the Berserk pack). [2/5] ~Chain Mail

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Unknown date

  
GTFO. -JtR

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Guest

Unknown date

  
As Chain Mail said.. at most someone could get a kick out punching all the monsters to death.. 2/5 ~Mike Reiner

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Unknown date

  
Poor. It's you versus 151 mostly imps in a simple grid of corridors; there are regular windows in the corridors and it's a total copy-and-paste level. There's no shortage of ammo and health and once you've cleared out one room of imps you do the same again, and again. There is a secret weapon in the final room, after you have killed all the monsters. If you load it into Doombuilder the level looks like cellular automation. Not funny enough to be a parody, no fun straight.

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Unknown date

  
1 point cuz it was a good workout dodging all those impballs and pickin them off with the shotgun. 1 point cuz....well...Ive seen architecture look a lot worse. In fact the architecture of this map is quite creative the only flaw being that the whole map is that architecture being repeated over and over. 2/5

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Unknown date

  
a short map which starts promissing but turned out boring, though it is not bad and even fun to play once, the map needs more work in lighting to increase the atmosphere, a better layout and a concept for an architecture, there are too many misaligned textures and too many copy and paste objects 2/5

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Guest

Unknown date

  
Wow, I was impressed by the superb detail.

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Guest

Unknown date

  
1 star - awful

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Guest

Unknown date

  
puah!! 1/5

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Guest

Unknown date

  
LOLZ. NEVER, NEVER DOWNLOAD THIS WAD. But if you're vomit wads lover you can. 5/5

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Unknown date

  
vomit.wad

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Unknown date

  
Yeah, it gets boring. Though it can be difficult if you aren't careful. 2 Stars -PC

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Unknown date

  
I enjoyed this Ruba map quite more than the others. Ok, it's a bit repeatitive but I like sniping out imps with shotguns through wallholes and the berserk pack was an alternative fun factor too! Maybe I also like the strange layout of the whole map too :) 3/5 - Optimus

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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