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gOggIe

   (21 reviews)
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2 Screenshots

About This File

A very good level for Doom2, exsellent for Speadrunners. And oh, superb detail that will impress.


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Guest

Unknown date

  
This level is really not as bad as I expected but still theres room for inprovement. Theres some fair detail, but nothing really that "will impress", there are also lots of unnecessary detail such as the blue and red boxes. There are way to much imps in this level there should be less and more variety of monsters. 2/5 Bad. -arch129

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Guest

Unknown date

  
Die! 1/5 -impClaw

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Guest

Unknown date

  
A joke wad? And Doom2 or Doom95 won't run it due to VPOs, naturally. It's repetitive and easy. At best one may enjoy punching through (with the Berserk pack). [2/5] ~Chain Mail

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Guest

Unknown date

  
GTFO. -JtR

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Guest

Unknown date

  
As Chain Mail said.. at most someone could get a kick out punching all the monsters to death.. 2/5 ~Mike Reiner

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Guest

Unknown date

  
Poor. It's you versus 151 mostly imps in a simple grid of corridors; there are regular windows in the corridors and it's a total copy-and-paste level. There's no shortage of ammo and health and once you've cleared out one room of imps you do the same again, and again. There is a secret weapon in the final room, after you have killed all the monsters. If you load it into Doombuilder the level looks like cellular automation. Not funny enough to be a parody, no fun straight.

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Guest

Unknown date

  
1 point cuz it was a good workout dodging all those impballs and pickin them off with the shotgun. 1 point cuz....well...Ive seen architecture look a lot worse. In fact the architecture of this map is quite creative the only flaw being that the whole map is that architecture being repeated over and over. 2/5

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Guest

Unknown date

  
a short map which starts promissing but turned out boring, though it is not bad and even fun to play once, the map needs more work in lighting to increase the atmosphere, a better layout and a concept for an architecture, there are too many misaligned textures and too many copy and paste objects 2/5

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Guest

Unknown date

  
Wow, I was impressed by the superb detail.

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Guest

Unknown date

  
1 star - awful

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Guest

Unknown date

  
puah!! 1/5

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Guest

Unknown date

  
LOLZ. NEVER, NEVER DOWNLOAD THIS WAD. But if you're vomit wads lover you can. 5/5

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Unknown date

  
vomit.wad

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Unknown date

  
Yeah, it gets boring. Though it can be difficult if you aren't careful. 2 Stars -PC

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Unknown date

  
I enjoyed this Ruba map quite more than the others. Ok, it's a bit repeatitive but I like sniping out imps with shotguns through wallholes and the berserk pack was an alternative fun factor too! Maybe I also like the strange layout of the whole map too :) 3/5 - Optimus

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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