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Littel Infernoe

   (17 reviews)
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3 Littel infernoe levels for Doom 1. The third level is not completed but has a door that exits so you are not stuck in the level. HAVE FUN SPEADRUNNERS!


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Xyzzy01

  
Love the concept of the second map.

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Guest

Unknown date

  
The first map is simple, with not much to fight, but the second is a bit more interesting, being spacious , dim, and somewhat harder (though not deadly, once you know your bearings), with a map layout that is cute for an E3M2 replacement. The last map seems sqarish quite unfinished, and strays too sharply from the theme shown by the first two (in both practical design and texturing). [2/5] ~Chain Mail

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Guest

Unknown date

  
ITS GREAT

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Guest

Unknown date

  
Fun stuff! I like E3M1 and E3M2 setting, E3M3 was weird but sick stuff =) 4/5 - Optimus

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Guest

Unknown date

  
3 short maps, 3/5

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Guest

Unknown date

  
retarded...

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Guest

Unknown date

  
This wad Kicks Ass, especially E3M3! 4/5 -Dqey

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Guest

Unknown date

  
From the preliterate readme I was expecting something awful. But the first level is a decent introduction, although it is very short. Then again, it is supposed to be short. The other two levels are useless though. The second is a bit like E3M2, but you can just run to the key and run back; and you can just run to the end of the third level, which only has a cacodemon, a skull, and a zombie. Why upload something that isn't finished?

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Unknown date

  
Wow I was expecting it to be crappy but it was actually pretty good

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Guest

Unknown date

  
Not bad, but it quickly falls away after E3M1. 2/5 -PC

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Guest

Unknown date

  
avoid - there are a few moments where it is not bad but the maps are not really playable, the best thing is to see someone from asia, next time put much more effort in you work before releasing and make a real map 0.5/5

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Unknown date

  
Mmm,. let's say it's a set of Ruba maps which are a bit better than the previous one I played (and there is another one in the list, strangely enough I enjoy playing newbie maps ;). The 1st map is,.. mmm almost ok, I liked the second one because it was a bit hard and had the hellish theme, the 3rd was meh. 3 stupid monsters, strange.. 2/5 - Optimus

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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