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Littel Infernoe

   (17 reviews)
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3 Littel infernoe levels for Doom 1. The third level is not completed but has a door that exits so you are not stuck in the level. HAVE FUN SPEADRUNNERS!


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Xyzzу

  
Love the concept of the second map.

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Unknown date

  
The first map is simple, with not much to fight, but the second is a bit more interesting, being spacious , dim, and somewhat harder (though not deadly, once you know your bearings), with a map layout that is cute for an E3M2 replacement. The last map seems sqarish quite unfinished, and strays too sharply from the theme shown by the first two (in both practical design and texturing). [2/5] ~Chain Mail

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Unknown date

  
ITS GREAT

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Unknown date

  
Fun stuff! I like E3M1 and E3M2 setting, E3M3 was weird but sick stuff =) 4/5 - Optimus

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Unknown date

  
3 short maps, 3/5

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Unknown date

  
retarded...

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Unknown date

  
This wad Kicks Ass, especially E3M3! 4/5 -Dqey

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Unknown date

  
From the preliterate readme I was expecting something awful. But the first level is a decent introduction, although it is very short. Then again, it is supposed to be short. The other two levels are useless though. The second is a bit like E3M2, but you can just run to the key and run back; and you can just run to the end of the third level, which only has a cacodemon, a skull, and a zombie. Why upload something that isn't finished?

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Unknown date

  
Wow I was expecting it to be crappy but it was actually pretty good

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Not bad, but it quickly falls away after E3M1. 2/5 -PC

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Unknown date

  
avoid - there are a few moments where it is not bad but the maps are not really playable, the best thing is to see someone from asia, next time put much more effort in you work before releasing and make a real map 0.5/5

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Unknown date

  
Mmm,. let's say it's a set of Ruba maps which are a bit better than the previous one I played (and there is another one in the list, strangely enough I enjoy playing newbie maps ;). The 1st map is,.. mmm almost ok, I liked the second one because it was a bit hard and had the hellish theme, the 3rd was meh. 3 stupid monsters, strange.. 2/5 - Optimus

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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