Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

2sector

   (24 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

Sometimes the best things are simple. Sometimes they are complicated. Whatever they are, it is sometimes important to return to basics. Thus, this. A 37-map megawad, where no map uses more than two sectors.

This is inspired partially by the remarkable lack of intelligence given to us by those this WAD is dedicated to, namely cSc and SWAT_Commander, and catalysed by the somewhat older and less deathmatch-y 10sector contest.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

  
Absoultely no thought whatsoever has gone into thinking about how to use the confines of the 2-sector limit in an interesting or novel way. Most maps consist of the brilliant concept of having one of the two sectors 8 units higher than the other to create a 'step'. Genius.

Share this review


Link to review
Guest

Unknown date

  
Why not a "1 sector" DM megawad? 2/5

Share this review


Link to review
Guest

Unknown date

  
awsome

Share this review


Link to review
Guest

Unknown date

  
Unattractive, unplayable. 0/5

Share this review


Link to review
Guest

Unknown date

  
Absoultely no thought whatsoever has gone into thinking about how to use the confines of the 2-sector limit in an interesting or novel way. Most maps consist of the brilliant concept of having one of the two sectors 8 units higher than the other to create a 'step'. Genius. 0/5

Share this review


Link to review
Guest

Unknown date

  
Hope you enjoy the maps, and the concept of the wad. My favorite wad out of all the ones i did would be map17, that wad use to be alot more harsh on the play lol. good tune to go with it also. -tourettes

Share this review


Link to review
Guest

Unknown date

  
I didn't really like the maps themselves, but the wad gets 2 for the music.

Share this review


Link to review
Guest

Unknown date

  
This is quite good. The maps are attractive and look complex despite the two-sector limit. I was expecting a novelty joke along the lines of Congestion:64, but the levels are clever and creative deathmatch arenas. For some reason the wad is bulked up with a 1mb screenshot of Doombuilder.

Share this review


Link to review
Guest

Unknown date

  
not enough midtex abuse! ~CSonicGo

Share this review


Link to review
Guest

Unknown date

  
well yeah, that's the intermission pic. any smaller and it looked like shit but it zips down nice. as for "absolutely no thought", meh, half the maps maybe. i was quite disappointed with the lack of quality control in places -- Cybershark

Share this review


Link to review
Guest

Unknown date

  
Gave me some ideas for details in my maps. 2/5

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×