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Maze of Frustration

   (18 reviews)
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About This File

Welcome to the Maze of Frustration, the most challenging level for Doom2. The level is made up of 16 identical rooms, each with 4 teleporters in them and every room has an arrow. Red teleporters work while silver teleporters don't work. Certian rooms contain a square in the centre of the floor, often these rooms are the vital rooms of the map. The red square is the starting room, ect. The arrows may not mean a thing in this map and in some ways its fairly simple to complete. There are two ways to speedrun this map within 10 seconds. This map is also excellent in DM mode as well and 8 DM starts have been included in this level for one of the most fun DM experiences. GOOD LUCK!


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Guest

Unknown date

  
Try to find the secret, all of a sudden the map becomes a LOT more interesting.

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Guest

Unknown date

  
This was the first map that really frustrated my pants!, it looks great but the damn thing really frustrates me with all those teleporters. Hmm, ahh I will give it 2/5. -Dqey

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Guest

Unknown date

  
I liked the secret.

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belandino

Unknown date

  
Finished it in 00:30 on my first try! Not a bad idea anyway.

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Guest

Unknown date

  
beat it in 30 sec. the secret gives it a 2/5

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Kapanyo

Unknown date

  
Not as bad as it sounds! After reading the hints etc. from the comments, I managed to clock a time of 0:51 on my first go. Not bad for a 12 year-old, I guess!

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Guest

Unknown date

  
This is slightly better than it sounds. I finished it on my first go in 1:11, simply by running in the same corner of the room. It's a terrible idea, though; and it would be awful in Deathmatch. In fact this general concept has been done several times before, and it never works for obvious reasons.

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Guest

Unknown date

  
I finished it in eleven seconds on my first go, by just running around randomly. It's basically a series of small square rooms, almost identical, with teleporters in each corner; some of the teleports have an arrow pointing at them, and if you follow the arrows you quickly finish the level. One of the rooms has a button that drops the walls, and you get a spider mastermind and some arachnotrons, plus invincibility, although you can just run to the exit at that point.

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Guest

Unknown date

  
don't read the description just play it and you will come to the conclusion of 0 stars (we have 2006 now !)

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Guest

Unknown date

  
this sucks balls

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Guest

Unknown date

  
Hey! Seriously!!! I like that! I keep teleporting and killing demons till I find a blue keycard. If I follow the arrow I go to the blue exit door. Else an alternative is to find a button and open all labyrinth walls and face the spiders and the mastermind!!! 5/5 - Optimus

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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