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Batma

   (23 reviews)
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About This File

"Batma" (N). It goes on and on, but don't give up. There is a huge surprise at the end.


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Guest

Unknown date

  
This is not a map. 1/5

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Guest

Unknown date

  
This map kind of reminds me of teh suck. 0/5

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Guest

Unknown date

  
vomit

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Guest

Unknown date

  
this is a good level

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Guest

Unknown date

  
HISSSSSSSSSSSSSSSS! ~Csonicgo

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Guest

Unknown date

  
Utter shit.

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Guest

Unknown date

  
The fuck is this!? Rated FAGGOT/5. Stupid dick, your not the juggernaught at mapping! Go do something else. Even a 6 year old could do better.

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Guest

Unknown date

  
I found it funny! 5/5 - Optimus

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Unknown date

  
I find it funny that people are still playing Ruba's maps, even the old ones. All though this has nothing to do with Batman like one reviewer has put, why was it even titled with that name? This was fairly easy to play in a room shaped like an endless "S." 1/5 for at least killing about 5 minutes of my time with nothing better to do.

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Unknown date

  
OMG 0/5 - alien111

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Unknown date

  
Holy Moly, Ruba Does it AGAIN!. At least it gets one star for better than nothing architecture. -PC

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Guest

Unknown date

  
cool map bro

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Guest

Unknown date

  
a little smile is not enough, ruba you have some nice ideas, just do a real and good map 1/5

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Guest

Unknown date

  
It's a long S-shaped winding passage that goes on and on, as promised. At the end, one of the walls raises up and you are confronted by a group of cacodemons and a cyberdemon; but they are safely behind bars. The cyberdemon kills the cacodemons. You can just flip the switch and exit. The level has nothing to do with Batman; the surprise at the end isn't clever or funny.

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Unknown date

  
I thought it was funny, you guys take it to seriously

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Unknown date

  
Ruby should stop mapping and take up a better passtime. Like suicide. 1/5

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Unknown date

  
ROFL MAOH a billions-of-millions of cacodemons + eins cyberdemon = teh fuck!

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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