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Switch Stampede

   (39 reviews)
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About This File

Someone in #zdoom asked me to make this a few months ago, and someone in #dmclub asked me to upload it for some reason.


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Guest

Unknown date

  
Easiest Doom wad ever made.. Aside from the ones where the exit is behind you with an unkeyed Blue door.

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Guest

Unknown date

  
Whoah.

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Guest

Unknown date

  
Jeebus christ, and I was dumb enough to finish it too. That was the cruelest map i've ever done and I had a heart attack as a reward. THREE THUMBS UP

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Guest

Unknown date

  
I want that minute of my life back

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Guest

Unknown date

  
GODDAMN SCREAMERS

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Guest

Unknown date

  
Greatest map in Doom history!

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Guest

Unknown date

  
roflgator

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Guest

Unknown date

  
I think the end lowered my otherwise meh'ish vote a bit more...

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Guest

Unknown date

  
boring as hell...

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mrthejoshmon

Unknown date

  
I made a disk copy of this so I could wipe my ass with it

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Guest

Unknown date

  
This could have been slightly amusing, if the amount of switches was dropped to half. 1/5

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Guest

Unknown date

  
Im never going to make an map with switches ever again damn screamers.

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Guest

Unknown date

  
Masterful.

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Guest

Unknown date

  
Too many switches, but this map is good for scaring the hell out of others.

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Guest

Unknown date

  
"puke 2" for a quickie finish :) -cccp_leha

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Guest

Unknown date

  
...Yeah. 2/5

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Guest

Unknown date

  
I finished it, the reward(SCREAMER) sucked. Somebody should make a megawad contains loads of switches instead of enemies. unlike this wad, which insane amounts of switches used in a single map.

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Guest

Unknown date

  
Incredible. Easily in my top 3 WADs of this year. First map that has made me literally LOL. - 5/5 - Mr_Person

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Guest

Unknown date

  
BEST EVER LOLZ -th0r

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Guest

Unknown date

  
It's wads like these that really reflect how far Doom mapping has come in the last ~10 years. Good work, 5/5. -Tango

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Guest

Unknown date

  
Great music and gameplay.Awesome.I will play it every day.

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Guest

Unknown date

  
a joke which is not so good, there is nothing special at the end, a map you will never forget 0.5/5

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Guest

Unknown date

  
most ANNOYING map I've ever played in my life, and the thing in the end wasn't even scary. 1/5 because the idea of the map is good.

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Guest

Unknown date

  
Good points -I liked the switch counter Bad points -No enemies -No puzzles -No skill involved whatsoever (even in the creation) -Ends in a screamer -Wastes a lot of time

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Guest

Unknown date

  
Is it me or is this like, the worst wad ever? lol...

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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