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Pandora's Pox

   (10 reviews)
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About This File

I've had it sitting around since October, I figure I'm not doing anything more to it, I may as well post it to the public, or at least make beta testing available here on the New Doom forums. It is for the original Doom, multiple difficulties, death matches and co-ops. Death matches should actually be pretty fun for it, there's a frag fest in the center with a cat and mouse hunt around the arena :-)

PANDORA'S BOX

Synapse:

A facility built to hold the Demon inside of the Box. There is an arena built to hold the demon inside of the box. Everything is perfectly alright until creatures arrive to unlease the demon within the box. There are power failures which must be dealt with before the player can reach the arena where the box is held. Naturally the player accidentally releases the demon from its container.

With the box open, the player can either try to face what he has released, or run through a subterranian escape route to escape what was inside of the box.

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Its a complex around an arena, with Pandora's box in the center. There are power outtages and the player must open doors via control panels (panels not switches). The player unleashes what's in Pandora's box, and to top it off, the player must contend with those guarding Pandora and the two installations. Finally, with Pandora open, the player must find the way out of the arena back into the complex and escape. There are many tricks, traps, interesting things.

Takes me at least 13 minutes to get through and I know where everything is.


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Guest

Unknown date

  
There are several minor errors (like stucked cacos), but the map is rather good. I disagree that "the design is cramed". May be the level doesn't look very nice, but the geometry doesn't come to stupid set of corridors without any ideas. 4/5

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Unknown date

  
how did you finish this map? there is no yellow keycard (I opened with db), the teleporter does not work,...! fix this and put more work (details, lighting is good) in this map and it could deserve 3 stars - 0/5

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Unknown date

  
There are neither yelloy key nor necessity in it ;) It's decoration. You need red or blue key to finish map (i don't remember precisely). Blue and red doors are both in the dark corridor with the stair to central yard.

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Unknown date

  
for some reason the phrase "bit of tutti-fruitti" made me giggle quite a bit This map feels like a lot of those maps that were on those old DOOM cd-rom wad compilations that you could find in the grocery store. I really miss those!

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Unknown date

  
While the text file hints that you can play this with the standard DOOM.EXE, just try it: You'll get tons of HOM, a bit of Tutti-Frutti, and even the Medusa Effect out in the arena. With an advanced engine, there's still great deals of HOM, switches you can hit out of sequence, monsters stuck inside each other, textures that need unpegging, and, of course, that yellow door with no key. And the gameplay is nothing great: Easy, often avoidable firefights while you run around looking for switches. 1/5 -VV

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Unknown date

  
This disappointed me. It feels just like an old Doom level from 1995 or so; it's technically competent but absolutely no more than that. The design is cramped, and there are some bugs, including two obvious hall of mirror effects. There's a yellow door but no yellow key; there are red and blue keys, but I can't for the life of me remember red or blue key doors. I've just tried making love to the bottom half of an inflatable chair, with some baby oil. It was unsatisfying.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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