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Pandora's Pox

   (10 reviews)
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3 Screenshots

About This File

I've had it sitting around since October, I figure I'm not doing anything more to it, I may as well post it to the public, or at least make beta testing available here on the New Doom forums. It is for the original Doom, multiple difficulties, death matches and co-ops. Death matches should actually be pretty fun for it, there's a frag fest in the center with a cat and mouse hunt around the arena :-)

PANDORA'S BOX

Synapse:

A facility built to hold the Demon inside of the Box. There is an arena built to hold the demon inside of the box. Everything is perfectly alright until creatures arrive to unlease the demon within the box. There are power failures which must be dealt with before the player can reach the arena where the box is held. Naturally the player accidentally releases the demon from its container.

With the box open, the player can either try to face what he has released, or run through a subterranian escape route to escape what was inside of the box.

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Its a complex around an arena, with Pandora's box in the center. There are power outtages and the player must open doors via control panels (panels not switches). The player unleashes what's in Pandora's box, and to top it off, the player must contend with those guarding Pandora and the two installations. Finally, with Pandora open, the player must find the way out of the arena back into the complex and escape. There are many tricks, traps, interesting things.

Takes me at least 13 minutes to get through and I know where everything is.


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Guest

Unknown date

  
There are several minor errors (like stucked cacos), but the map is rather good. I disagree that "the design is cramed". May be the level doesn't look very nice, but the geometry doesn't come to stupid set of corridors without any ideas. 4/5

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Guest

Unknown date

  
how did you finish this map? there is no yellow keycard (I opened with db), the teleporter does not work,...! fix this and put more work (details, lighting is good) in this map and it could deserve 3 stars - 0/5

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Guest

Unknown date

  
There are neither yelloy key nor necessity in it ;) It's decoration. You need red or blue key to finish map (i don't remember precisely). Blue and red doors are both in the dark corridor with the stair to central yard.

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Guest

Unknown date

  
for some reason the phrase "bit of tutti-fruitti" made me giggle quite a bit This map feels like a lot of those maps that were on those old DOOM cd-rom wad compilations that you could find in the grocery store. I really miss those!

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Guest

Unknown date

  
While the text file hints that you can play this with the standard DOOM.EXE, just try it: You'll get tons of HOM, a bit of Tutti-Frutti, and even the Medusa Effect out in the arena. With an advanced engine, there's still great deals of HOM, switches you can hit out of sequence, monsters stuck inside each other, textures that need unpegging, and, of course, that yellow door with no key. And the gameplay is nothing great: Easy, often avoidable firefights while you run around looking for switches. 1/5 -VV

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Guest

Unknown date

  
This disappointed me. It feels just like an old Doom level from 1995 or so; it's technically competent but absolutely no more than that. The design is cramped, and there are some bugs, including two obvious hall of mirror effects. There's a yellow door but no yellow key; there are red and blue keys, but I can't for the life of me remember red or blue key doors. I've just tried making love to the bottom half of an inflatable chair, with some baby oil. It was unsatisfying.

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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