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Gamarra's story: Part I "Gamarra sucks"

   (60 reviews)
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About This File

A tribute to my friend Gamarra. Please do not use IDBEHOLDL otherwise you will not see light effects.


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elsaltaccount#9999

  

I simply can't believe why anyone would hate this masterpiece, do you have any idea what ART is, you simple cavemen? NO? Well, let me spell it for you, morons: A R T. Art is great and uhh...this WAD is good and you guys suck monkey balls!!!!

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Misty

  

I learned, that random dude named Gamarra wear size 14 shoes, he's fun and he copies his homework. Not worth to waste time on this, unless you like silly sector drawings and horrible squares.

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NuMetalManiak

  
for what it's worth, the old Gamarra wads like this one weren't actually horrendous, mainly because Glassyman isn't being a dickhead by using any form of ZDoom scripting that bashes other people. I mean, this one looks like shit and it plays like shit, but at least he wasn't trying to enact any form of revenge in this one. still, it doesn't deserve any stars.

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Guest

  
Total Crap. Shoes? All I saw was a black room and monsters.

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Guest

Unknown date

  
The only remotely fun part of this map were the deep pits otherwise terrible but could be worse. I wont waste my time on the sequels.

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Guest

Unknown date

  
no so bad. Sometime exciting. I enjoy it

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Guest

Unknown date

  
wtf

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Guest

Unknown date

  
What the hell..

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Guest

Unknown date

  
This isn't funny because it's an injoke. Who the heck is gamarra?

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Guest

Unknown date

  
It's E1M1. The level consists of four or five rectangular rooms with writing on the walls and some writing on the floor (made out of lit sectors). We learn that Gamarra wears size 14 shoes and is a pig. I think it is an affectionate tribute. There are some enemies, but there's no exit and no real gameplay.

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Guest

Unknown date

  
One level made of a couple of rectangular sectors, some of which are hard to walk through. There's not enough ammo to effectively kill all the enemies, even if there are only 10 in the whole level, and the secrets are laughably easy to find. But it is exitable.

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Guest

Unknown date

  
Ass map

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Guest

Unknown date

  
I don't get it at all, but the randomness of it made it absolutely hilarious. ****

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Guest

Unknown date

  
the only thing that sucks more than Gamarra is this wad...

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Guest

Unknown date

  
In Soviet Russia, Gamarra owns YOU!

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Guest

Unknown date

  
^ "But it is exitable" - The best part! This wad demonstrates what happens when you rattle a cage of monkeys, you end up with monkey shite in your face! Oh! by the way, the only thing gammara owns is total inability at creating worthy wads. An obvious 0/5 -1 for wasting my time.

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Guest

Unknown date

  
oh yeah, gamarra sucks

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Guest

Unknown date

  
I'm giving 5/5 to this wad because it started a funnt series.

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Guest

Unknown date

  
This map sucks worse than last years worst wad!

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Guest

Unknown date

  
Good grief! I don't know who's worse, GG for making this crap or the likes of Meas who obviously prefers low quality, poorly designed rubbish. One year old eh? Well at least he's consistent - crap from start to ... ooh I nearly said finish. His latest map is just as bad as this... and know doubt it will continue as this is the best these fools can do. When you see that the author is GG (or Meas) just skip straight past it - it's rubbish. 0/5

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Guest

Unknown date

  
The one that started all. Hazardous to your health.

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Guest

Unknown date

  
Well, we at least can't go wrong with the fact that Glassyman is a fucking moron. 0/5 it wasnt even funny goddamn

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Guest

Unknown date

  
I think Gamarra owned this Galassi person.

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Guest

Unknown date

  
legendary! 5/5

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Guest

Unknown date

  
The one that started all. Epic.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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