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Gamarra's story: Part I "Gamarra sucks"

   (60 reviews)
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About This File

A tribute to my friend Gamarra. Please do not use IDBEHOLDL otherwise you will not see light effects.


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elsaltaccount#9999

  

I simply can't believe why anyone would hate this masterpiece, do you have any idea what ART is, you simple cavemen? NO? Well, let me spell it for you, morons: A R T. Art is great and uhh...this WAD is good and you guys suck monkey balls!!!!

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Misty

  

I learned, that random dude named Gamarra wear size 14 shoes, he's fun and he copies his homework. Not worth to waste time on this, unless you like silly sector drawings and horrible squares.

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NuMetalManiak

  
for what it's worth, the old Gamarra wads like this one weren't actually horrendous, mainly because Glassyman isn't being a dickhead by using any form of ZDoom scripting that bashes other people. I mean, this one looks like shit and it plays like shit, but at least he wasn't trying to enact any form of revenge in this one. still, it doesn't deserve any stars.

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Guest

  
Total Crap. Shoes? All I saw was a black room and monsters.

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Guest

Unknown date

  
The only remotely fun part of this map were the deep pits otherwise terrible but could be worse. I wont waste my time on the sequels.

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Guest

Unknown date

  
no so bad. Sometime exciting. I enjoy it

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Guest

Unknown date

  
wtf

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Guest

Unknown date

  
What the hell..

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Guest

Unknown date

  
This isn't funny because it's an injoke. Who the heck is gamarra?

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Guest

Unknown date

  
It's E1M1. The level consists of four or five rectangular rooms with writing on the walls and some writing on the floor (made out of lit sectors). We learn that Gamarra wears size 14 shoes and is a pig. I think it is an affectionate tribute. There are some enemies, but there's no exit and no real gameplay.

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Guest

Unknown date

  
One level made of a couple of rectangular sectors, some of which are hard to walk through. There's not enough ammo to effectively kill all the enemies, even if there are only 10 in the whole level, and the secrets are laughably easy to find. But it is exitable.

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Guest

Unknown date

  
Ass map

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Guest

Unknown date

  
I don't get it at all, but the randomness of it made it absolutely hilarious. ****

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Guest

Unknown date

  
the only thing that sucks more than Gamarra is this wad...

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Guest

Unknown date

  
In Soviet Russia, Gamarra owns YOU!

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Guest

Unknown date

  
^ "But it is exitable" - The best part! This wad demonstrates what happens when you rattle a cage of monkeys, you end up with monkey shite in your face! Oh! by the way, the only thing gammara owns is total inability at creating worthy wads. An obvious 0/5 -1 for wasting my time.

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Guest

Unknown date

  
oh yeah, gamarra sucks

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Guest

Unknown date

  
I'm giving 5/5 to this wad because it started a funnt series.

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Guest

Unknown date

  
This map sucks worse than last years worst wad!

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Guest

Unknown date

  
Good grief! I don't know who's worse, GG for making this crap or the likes of Meas who obviously prefers low quality, poorly designed rubbish. One year old eh? Well at least he's consistent - crap from start to ... ooh I nearly said finish. His latest map is just as bad as this... and know doubt it will continue as this is the best these fools can do. When you see that the author is GG (or Meas) just skip straight past it - it's rubbish. 0/5

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Guest

Unknown date

  
The one that started all. Hazardous to your health.

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Guest

Unknown date

  
Well, we at least can't go wrong with the fact that Glassyman is a fucking moron. 0/5 it wasnt even funny goddamn

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Guest

Unknown date

  
I think Gamarra owned this Galassi person.

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Guest

Unknown date

  
legendary! 5/5

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Guest

Unknown date

  
The one that started all. Epic.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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