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ZanZan - Gzdoom Version

   (31 reviews)
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About This File

This is a conversion of the excellent Total Convesion for Doom by Edmundo Bordeau named Zanzan, where you play an immortal (not anymore) ruler of your planet. You plan on destroying a planet, that, as you believe, will lead to a war in the future. One of your servants does not agree with that, so when Zanzan, or you, sleep for one year, your former servant plans a rebelion against you to stop you from destroying the above mentioned planet. The very planet is .. Earth. Refer to Zanreadme.txt for more information. This TC had originally been built for a, now defunct, version of Zdoom's open Gl sourceport- Zdoomgl. The very old version (0.66) had md2 models support, which this mod uses extensively to create a new gaming environment. With the addition of md2 models support to Graf Zahl's excellent Zdoom sourceport-Gzdoom, I, Paul at DRD or Nmn, have taken care of making a version of the TC to run under Gzdoom. One of the reasons was that the old version of ZDoomgl the original TC requires can cause trouble to either set up, or display things properly. Another reason was that Gzdoom is more popular nowadays. Last reason was that I wanted more people to play this mod, as I think, without any hyperbole, it's very likely the best wad ever made, even if having only 3 levels. Have fun!


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lupinx-Kassman

  
Excellent and charmingly bizarre TC. Glad a gzdoom version was made, as the original required the no-longer-updated ZdoomGL. The comic from the TC's website is worth reading before you start. Does a nice job of setting up the plot for the game.

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Guest

  
This is one of the greatest mod ever made.

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Unknown date

  
Bah, could you make it any darker? It might be fun, but I got sick of running around in rooms where I can't see shit and I quit. Fuckin add some lights next time.

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Unknown date

  
quite possibly one of the best TC's ever made! really nice on the 3-d modeling. 5/5 -r_rr

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Unknown date

  
"Bah, could you make it any darker? It might be fun, but I got sick of running around in rooms where I can't see shit and I quit. Fuckin add some lights next time." It's not even that dark at all, hell, i could see clearly without gamma correction. Anyway, such a fine example of how far you can change the way doom feels and looks with a little effort. Definitaly my new favorite ZDoom wad, however it was pretty short. Ah, who cares 5/5 - TheBraggle

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Unknown date

  
Excellent TC. Bit on a short side and not that challenging, but gameplay and especially the art direction are first class. I encountered no bugs. Shame ACE Team's other famous TC, Batman Doom, hasn't received Gzdoom treatment. That one is simply broken when played with today's source ports.:(

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Unknown date

  
Good to see this again, and it's better than ever. Also, pretty much everything seems to work, which is a plus. BTW, a .pk3 is just a .zip file, and they work fine with GZDoom so you must be doing something wrong. It's just -file zanzan_g.pk3 like usual.

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Unknown date

  
Sucks ass. The original TC is definitely one of the best TCs I've seen, but the "port" itself is worth the author sucking on a run-over rat's ass covered in donkey shit (On a sidenote: AVGN kicks ass). Buggy as hell, fucked up the gameplay, intended GZDoom version not mentioned. 0 stars, F for effort.

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Unknown date

  
Mmmmm... this thing makes me want to use 3d models in doom now :). Ahh the yonder days of JDoom, those were good times before I became a zdoom junkie.

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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