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ZanZan - Gzdoom Version

   (31 reviews)
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About This File

This is a conversion of the excellent Total Convesion for Doom by Edmundo Bordeau named Zanzan, where you play an immortal (not anymore) ruler of your planet. You plan on destroying a planet, that, as you believe, will lead to a war in the future. One of your servants does not agree with that, so when Zanzan, or you, sleep for one year, your former servant plans a rebelion against you to stop you from destroying the above mentioned planet. The very planet is .. Earth. Refer to Zanreadme.txt for more information. This TC had originally been built for a, now defunct, version of Zdoom's open Gl sourceport- Zdoomgl. The very old version (0.66) had md2 models support, which this mod uses extensively to create a new gaming environment. With the addition of md2 models support to Graf Zahl's excellent Zdoom sourceport-Gzdoom, I, Paul at DRD or Nmn, have taken care of making a version of the TC to run under Gzdoom. One of the reasons was that the old version of ZDoomgl the original TC requires can cause trouble to either set up, or display things properly. Another reason was that Gzdoom is more popular nowadays. Last reason was that I wanted more people to play this mod, as I think, without any hyperbole, it's very likely the best wad ever made, even if having only 3 levels. Have fun!


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lupinx-Kassman

  
Excellent and charmingly bizarre TC. Glad a gzdoom version was made, as the original required the no-longer-updated ZdoomGL. The comic from the TC's website is worth reading before you start. Does a nice job of setting up the plot for the game.

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Guest

  
This is one of the greatest mod ever made.

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Unknown date

  
Bah, could you make it any darker? It might be fun, but I got sick of running around in rooms where I can't see shit and I quit. Fuckin add some lights next time.

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Unknown date

  
quite possibly one of the best TC's ever made! really nice on the 3-d modeling. 5/5 -r_rr

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Unknown date

  
"Bah, could you make it any darker? It might be fun, but I got sick of running around in rooms where I can't see shit and I quit. Fuckin add some lights next time." It's not even that dark at all, hell, i could see clearly without gamma correction. Anyway, such a fine example of how far you can change the way doom feels and looks with a little effort. Definitaly my new favorite ZDoom wad, however it was pretty short. Ah, who cares 5/5 - TheBraggle

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Unknown date

  
Excellent TC. Bit on a short side and not that challenging, but gameplay and especially the art direction are first class. I encountered no bugs. Shame ACE Team's other famous TC, Batman Doom, hasn't received Gzdoom treatment. That one is simply broken when played with today's source ports.:(

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Unknown date

  
Good to see this again, and it's better than ever. Also, pretty much everything seems to work, which is a plus. BTW, a .pk3 is just a .zip file, and they work fine with GZDoom so you must be doing something wrong. It's just -file zanzan_g.pk3 like usual.

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Unknown date

  
Sucks ass. The original TC is definitely one of the best TCs I've seen, but the "port" itself is worth the author sucking on a run-over rat's ass covered in donkey shit (On a sidenote: AVGN kicks ass). Buggy as hell, fucked up the gameplay, intended GZDoom version not mentioned. 0 stars, F for effort.

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Unknown date

  
Mmmmm... this thing makes me want to use 3d models in doom now :). Ahh the yonder days of JDoom, those were good times before I became a zdoom junkie.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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