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ZanZan - Gzdoom Version

   (31 reviews)
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About This File

This is a conversion of the excellent Total Convesion for Doom by Edmundo Bordeau named Zanzan, where you play an immortal (not anymore) ruler of your planet. You plan on destroying a planet, that, as you believe, will lead to a war in the future. One of your servants does not agree with that, so when Zanzan, or you, sleep for one year, your former servant plans a rebelion against you to stop you from destroying the above mentioned planet. The very planet is .. Earth. Refer to Zanreadme.txt for more information. This TC had originally been built for a, now defunct, version of Zdoom's open Gl sourceport- Zdoomgl. The very old version (0.66) had md2 models support, which this mod uses extensively to create a new gaming environment. With the addition of md2 models support to Graf Zahl's excellent Zdoom sourceport-Gzdoom, I, Paul at DRD or Nmn, have taken care of making a version of the TC to run under Gzdoom. One of the reasons was that the old version of ZDoomgl the original TC requires can cause trouble to either set up, or display things properly. Another reason was that Gzdoom is more popular nowadays. Last reason was that I wanted more people to play this mod, as I think, without any hyperbole, it's very likely the best wad ever made, even if having only 3 levels. Have fun!


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lupinx-Kassman

  
Excellent and charmingly bizarre TC. Glad a gzdoom version was made, as the original required the no-longer-updated ZdoomGL. The comic from the TC's website is worth reading before you start. Does a nice job of setting up the plot for the game.

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Guest

  
This is one of the greatest mod ever made.

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Unknown date

  
Bah, could you make it any darker? It might be fun, but I got sick of running around in rooms where I can't see shit and I quit. Fuckin add some lights next time.

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Unknown date

  
quite possibly one of the best TC's ever made! really nice on the 3-d modeling. 5/5 -r_rr

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Unknown date

  
"Bah, could you make it any darker? It might be fun, but I got sick of running around in rooms where I can't see shit and I quit. Fuckin add some lights next time." It's not even that dark at all, hell, i could see clearly without gamma correction. Anyway, such a fine example of how far you can change the way doom feels and looks with a little effort. Definitaly my new favorite ZDoom wad, however it was pretty short. Ah, who cares 5/5 - TheBraggle

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Unknown date

  
Excellent TC. Bit on a short side and not that challenging, but gameplay and especially the art direction are first class. I encountered no bugs. Shame ACE Team's other famous TC, Batman Doom, hasn't received Gzdoom treatment. That one is simply broken when played with today's source ports.:(

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Unknown date

  
Good to see this again, and it's better than ever. Also, pretty much everything seems to work, which is a plus. BTW, a .pk3 is just a .zip file, and they work fine with GZDoom so you must be doing something wrong. It's just -file zanzan_g.pk3 like usual.

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Unknown date

  
Sucks ass. The original TC is definitely one of the best TCs I've seen, but the "port" itself is worth the author sucking on a run-over rat's ass covered in donkey shit (On a sidenote: AVGN kicks ass). Buggy as hell, fucked up the gameplay, intended GZDoom version not mentioned. 0 stars, F for effort.

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Unknown date

  
Mmmmm... this thing makes me want to use 3d models in doom now :). Ahh the yonder days of JDoom, those were good times before I became a zdoom junkie.

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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