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Doom source code, under the GNU GPL

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About This File

This is a copy of the source code for DOOM's executable, v1.10 (public release version). This source code was initially released under the DOOM license in 1997, but then dual licensed (DOOM/GPL) in 1997 to encourage transparency in the development of ports and extensions of the DOOM game engines. A copy of the source under the DOOM license may be obtained at id Software's FTP, or at one of its mirrors on /idgames in the /idstuff/source directory.


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trrobin

  
It's DOOM. What else is there to say about a legendary game that keeps players coming back to this site for years on end.

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Guest

  
A(g64,g64) / 5

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Guest

Unknown date

  
I shudder to imagine where we all would be if this was never released. Thank you so much, Carmack!

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Guest

Unknown date

  
Voting less than 5 stars just "cuz skulltag/billybob's openGL" is just insulting, you sick fuck. This deserves 5 fucking stars so much your whole body becomes a star too, thus 6/5 stars is made. - Bukkake Windmill

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Guest

Unknown date

  
The source ports were inevitable. The retardation of some is unavoidable. The drama of fandom is neverending. This code is amazing.

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Guest

Unknown date

  
This wad didn't work : ( But Yay! Source code! -doom2day

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Guest

Unknown date

  
YAY!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!! 5/5

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Guest

Unknown date

  
This is responsible for OpenGL mode. As such, I am giving it 4/5 for inadvertently causing the Cancer that is Killing Doom.

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Unknown date

  
5 stars !

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Guest

Unknown date

  
with DooM, there is no other hand!

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Guest

Unknown date

  
This is fun to build on Linux! 5*.

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Guest

Unknown date

  
it gave us choco dhoom, prboon and oodamex skulltag: the premiere of the end zdaemon: the ultimate scum and villany 5 stars for legendary review

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Guest

Unknown date

  
5 stars.

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Guest

Unknown date

  
Reading through the source code of Doom is like peering into the fabric of the universe, or the mind of God, or examining the individual brush strokes that make up a painting. You can see the ouch face bug in st_stuff. Dstrings has all the messages that appear when you leave the game. One of the readmes mentions John Carmack's forthcoming Trinity engine, which appears to be still in the works almost ten years later.

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Guest

Unknown date

  
This is the life itself 1024/5

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Unknown date

  
"Thank You"!!!

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Unknown date

  
Legendary, nuff said. - GhostlyDeath

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Unknown date

  
Totally pointless and useless. 2/5

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Unknown date

  
What's the difference between an egg, your wife and the Doom source code? You can beat an egg, you can beat your wife but you just can't beat the Doom source code!!!

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Unknown date

  
Too many texture misalignments! Boring and repetitive. 5/5

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Unknown date

  
I like this!!!

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Unknown date

  
Without Doom... well you know what I mean!

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Guest

Unknown date

  
Gets a 4 because it happens to be responsible for the cancer that's called Skulltag.

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Unknown date

  
i love doom and also code so this is like a combination of the two! best wad ever

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Unknown date

  
Legendary, it was a gift because or else we wouldn't have all the source ports - Torn

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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