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Doom source code, under the GNU GPL

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About This File

This is a copy of the source code for DOOM's executable, v1.10 (public release version). This source code was initially released under the DOOM license in 1997, but then dual licensed (DOOM/GPL) in 1997 to encourage transparency in the development of ports and extensions of the DOOM game engines. A copy of the source under the DOOM license may be obtained at id Software's FTP, or at one of its mirrors on /idgames in the /idstuff/source directory.


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trrobin

  
It's DOOM. What else is there to say about a legendary game that keeps players coming back to this site for years on end.

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Guest

  
A(g64,g64) / 5

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Guest

Unknown date

  
I shudder to imagine where we all would be if this was never released. Thank you so much, Carmack!

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Guest

Unknown date

  
Voting less than 5 stars just "cuz skulltag/billybob's openGL" is just insulting, you sick fuck. This deserves 5 fucking stars so much your whole body becomes a star too, thus 6/5 stars is made. - Bukkake Windmill

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Guest

Unknown date

  
The source ports were inevitable. The retardation of some is unavoidable. The drama of fandom is neverending. This code is amazing.

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Guest

Unknown date

  
This wad didn't work : ( But Yay! Source code! -doom2day

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Guest

Unknown date

  
YAY!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!! 5/5

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Guest

Unknown date

  
This is responsible for OpenGL mode. As such, I am giving it 4/5 for inadvertently causing the Cancer that is Killing Doom.

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Unknown date

  
5 stars !

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Guest

Unknown date

  
with DooM, there is no other hand!

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Guest

Unknown date

  
This is fun to build on Linux! 5*.

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Guest

Unknown date

  
it gave us choco dhoom, prboon and oodamex skulltag: the premiere of the end zdaemon: the ultimate scum and villany 5 stars for legendary review

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Unknown date

  
5 stars.

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Guest

Unknown date

  
Reading through the source code of Doom is like peering into the fabric of the universe, or the mind of God, or examining the individual brush strokes that make up a painting. You can see the ouch face bug in st_stuff. Dstrings has all the messages that appear when you leave the game. One of the readmes mentions John Carmack's forthcoming Trinity engine, which appears to be still in the works almost ten years later.

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Guest

Unknown date

  
This is the life itself 1024/5

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Unknown date

  
"Thank You"!!!

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Unknown date

  
Legendary, nuff said. - GhostlyDeath

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Unknown date

  
Totally pointless and useless. 2/5

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Unknown date

  
What's the difference between an egg, your wife and the Doom source code? You can beat an egg, you can beat your wife but you just can't beat the Doom source code!!!

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Unknown date

  
Too many texture misalignments! Boring and repetitive. 5/5

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Unknown date

  
I like this!!!

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Unknown date

  
Without Doom... well you know what I mean!

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Unknown date

  
Gets a 4 because it happens to be responsible for the cancer that's called Skulltag.

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Unknown date

  
i love doom and also code so this is like a combination of the two! best wad ever

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Unknown date

  
Legendary, it was a gift because or else we wouldn't have all the source ports - Torn

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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