Archive Maintainer: This is an update of the original file "tnt3.zip"
This is to make sure that all the files in the archives are the same as on
my page/hd, and so on the latest versions!
Title : Torment and Torture 3 : Fortress of Damnation
Filename : tnt3.wad
Date Finished : April 5th, 2003
Author : Daniel "Tormentor667" Gimmer
Web Page : http://www.tormentor667.de (Tormentor's Realm 667)
Previous Work : Torment & Torture 2 : Armory of Pain
Torment & Torture (WIAW Winner)
Perforated Entrails Beta Release
Map01 Remixes Compilation
(grab all @ www.tormentor667.de)
Email Address : firstname.lastname@example.org
Description : The latest successor in the TNT series. As known, you
will encounter a lot of ZDoom effects, neat detailed areas
and of course scripting :) (not included are the many surprises
placed in the map :D
Additional Info : For all of you guys who don't like my brown style: Don't play
this map in case you have ever taken a look at the "ikpack"
texture set. The only difference this time is, that the brown
colors vary and there are also some areas with white & black
color shemes ;)
Also, it is important that you know, that I have really tried
to change my quakish style of TNT2 back to a more doomish style
so you don't feel lost in one of those new 3D games. I hope I
Story : After fighting your way trough the Ogro Steel Armory Grounds,
you find yourself on the icey peak of the mountain. Now, your
way leads straight ahead the "Fortress of Damnation" where you
will find the last hell portal, the last source of terror on
earth. Small snowflakes fall down the sky and you can see parts
of an security building through the thick fog... but wait...
someone's is moving there... groaning...
Technical Important Info: Some areas are high detailed and the map slowed a bit down
with 1024 x 786 at my Athlon XP 2100+ (256MB DDRAM) so if
you encounter performance problems, try a smaller resolution
or buy a new pc ;)
New Monster Info : ||Soul Harvester|| - On the battlefields of earth, the undead
remains of some imps survived by gathering souls of their
blasted victims. Now, these tormented souls supply their host
with strong power and still try to escape their cruelly
dwelling. Help'em by using ur Super Shotgun ;) Be careful, these
black imps are stronger then normal brown ones.
||Hell Warrior|| - Don't unterestimate them. They may be not as
strong as a Baron of Hell but carry a strong titanium shield with
which they can protect theirselves and even reflect your projectile
weapons (BFG, Plasma, Rocket). Also, they have the ability to
shoot with their shield.
||Enh. Cacodemon|| - Fresh meat directly from hell: The new
cacodemons you will encounter at the icey combat fields
spit three fireballs at once at you. This performance
demands a lot of their vital hellpower and so on, they are
easier to be killed, though a strong opponent, more then
ever in swarms.
Be sure to encounter a few other enemies ;) I just don't want to
tell you everything :)
New Weapon Info : ||Flame Bomb|| - A very devastating weapon if you use it against
a larger group of inferior or superior demons. When the Bombs explode
they have a very large damage radius, a high damage rate but are not
as dangerous for you as the rocket launcher is (unfortunately also
not as strong as the rocket launcher), nevertheless, you will love
the weapon ;)
Thx goes to : Nick Baker for a few textures out of "Nightmare 1"
Ikka Keränen for the "IK Textures Pack"
Gothic Team for some "Gothic Textures"
Doomworld and ZDoom.Notgod forums for technical support
as always :)
The "Hellstorm Team" because they gave me the idea of creating
a re-colored HellKnight with shield (check the "N'Garai
Daemonites" @ www.doomworld.com/hellstorm/monsters.html)
Randy Heit for ZDoom 2.0
Special Thx goes to : Enjay for the "Snow Script" and not to forget for his
incredible good help with ZDoom 2.0 features, for his comment
on TNT2 and else!
Visit his site for amazing ZDoom scripts over
at http://members.lycos.co.uk/Enjay001/ :)
LilWhiteMouse for her amazing renderings and drawings
in my mining facilites (which I unfortunately didn't
need :( ), for some scripting, for a lot of tipps, for the
flamethrower in vile.wad and also for maybe being the only
woman in our community :) Visit her site @
http://imechanation.deepdreams.net/ and check her
amazing ZDoom 2.0 projects!
My Beta Tester Team: Melfice Darkmage
...especially: Nanami & Cyrez for fixing up the level
wads, helping me with the floating fire-
bomb fuel and removing unused textures :)
* Play Information *
Map # : Map01 - 02
Source Port : ZDoom 2.0 (cab28+) (http://zdoom.notgod.com/lars/)
Single Player : Yes
Cooperative 2-4 Player : Just try it ;)
Deathmatch 2-4 Player : No
Difficulty Settings : Just Ultra Violence (for Xperts only!)
New Sounds : Yes (Ambient sounds and monster sounds)
New Music : Yes! Nice and high quality MOD ;)
New Graphics : ...goes without saying!
* Construction *
Base : Just from scratch!
Build Time : 4 Months
Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex
Known Bugs : None
* Other Information *
Where to Get : www.tormentor667.de and also at 3dgamers archive
Copy Information : You can copy and edit everything in this map as long
as you keep my name and the contributors' names in
the txt file :)