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Torment and Torture 2 Armory of Pain

   (49 reviews)
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About This File

Amazing, almost one year after my victory in the NewDoom WIAW (Wad In A Week) Contest, the Torment & Torture Series goes round 2 :) Outstanding effects, unbelievable scenery and a lot of guts and bones keep your fingers chili hot :P


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Guest

Unknown date

  
Excellent sequel to TNT1 (id=14579). Lots of work has gone into these, and is well worth the download. BTW: this TNT series is pretty hard, so girlie's and jokewad enthusiasts stay away! 4/5

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Unknown date

  
The best ZDoom WAD I've played to date! Excellent in every way, and even better than its already excellent predecessor. The music is awesome. If this isn't among the best ZDoom WADs ever, than I'd like to see what's better. 15/5, so I just voted 5/5. Good work again, Tormentor667! :) *worship, worship* --WinstonSmith6079

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Unknown date

  
Way too long, gameplay quite boring.

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Guest

Unknown date

  
Amazing atmosphere, fabulous effects, outstanding details, great gameplay, all in all a great addition to the archive! Can't wait for TNT3!

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Unknown date

  
A work of genius! -Curunir

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Guest

Unknown date

  
great stuff :)

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Guest

Unknown date

  
Reminds me of Quake style whyle throwing in great new suprises at the same time - an AMAZING wad! Don't forget to download (and play) - tnt3.zip (released 4/5/03), tcotd.zip (released 5/15/04), and tntle.zip (released 7/30/04) while you are at it! - Kak Home

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Unknown date

  
Absolutely amazing wad, keep up the good work
dude :)

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Unknown date

  
great effects like sound and lightning, the design is very good (the lava river,..), although very dark in many places, the gameplay is ok, certainly a must play 4/5

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Unknown date

  
It's, in ways, like Quake. Dark, atmospheric, and
spooky as hell. Great job :)

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Unknown date

  
It's as long as boring

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Unknown date

  
Health and ammo should have been more well balanced, but other than that, this is a stunning map.

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Unknown date

  
This has a similar gothic-style look to its predecessor, and has more Zdoom features. I have never been a fan of stealth monsters. The level is very stylish although the gameplay isn't much to my taste; there's a lot of switch-flicking to open distant doors, there are about half a dozen small dark crate mazes, and the new monsters tend to infight each other immediately. And it's very dark, all the time. But it looks fab and would have been state of the art back in 2002.

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Unknown date

  
Tormenting. Its really astonishing and hard but fun all the way to the end. Keep sharp! 5/5

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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