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Gamarra's story: Part II "In the Blue"

   (25 reviews)
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Gamarra lost himself in blue rooms. Help him to find an exit.


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Unknown date

  
Giulio Galassi was cloned from a goosberry - as was the rest of the fecking idiots that think this is a doom level. I'm sure I saw a monkey with it's hand stuck in a biscuit barrel that made a better level than this. -100000/1

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Unknown date

  
Too much monsters. Imagine a map with a corridor that is FULL OF imps WITHOUT ANY FREE SPACE or a room filled with barons of hell and cacodemons. Wait, you do not have to imagine this. Just download this map. 0/5 I'll play part 3 only from my curiosity.

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Unknown date

  
i'd rather play wow.wad than this

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Unknown date

  
First came Glassyman, then Terry then Doomguy2000. Now lets blend them all together with a bit of Mayomaes.

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Unknown date

  
The original was better. And last room makes it impossible to beat the wad without crazy speedrunning skillz. 0/0

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Unknown date

  
Seriously, you expect me to kill ALL of those monsters? This is not challenging, its just insanly stupid. Vomit for you!

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Unknown date

  
terrible. just terrible.

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Unknown date

  
I love this map with all my body, excluding my pee-pee.

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Unknown date

  
Alexmax summed the author really good - clown.

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Unknown date

  
It's another one of these. The first one was so good. This one pits you against 900 monsters in a series of blocky rooms, culminating in a big square room with lava and a walkway and two hundred or so cacodemons. You simply don't have enough ammo to kill all the monsters, even with infighting. It's less amusing than the first in the Gamarra sequence because it's less odd. I hope there are many more.

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Unknown date

  
10/10

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Unknown date

  
I definitely will not play part III 0/5

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Unknown date

  
You all catch Giulio Galassi's manly lead and love it :-p -Maes 5/5

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Unknown date

  
almost as good as the original! 5/5

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Unknown date

  
Original was much better...0

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Unknown date

  
Second-best wad of 2006!

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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