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Gamarra's story: Part II "In the Blue"

   (25 reviews)
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Gamarra lost himself in blue rooms. Help him to find an exit.


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Guest

Unknown date

  
Giulio Galassi was cloned from a goosberry - as was the rest of the fecking idiots that think this is a doom level. I'm sure I saw a monkey with it's hand stuck in a biscuit barrel that made a better level than this. -100000/1

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Unknown date

  
Too much monsters. Imagine a map with a corridor that is FULL OF imps WITHOUT ANY FREE SPACE or a room filled with barons of hell and cacodemons. Wait, you do not have to imagine this. Just download this map. 0/5 I'll play part 3 only from my curiosity.

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Guest

Unknown date

  
i'd rather play wow.wad than this

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Guest

Unknown date

  
First came Glassyman, then Terry then Doomguy2000. Now lets blend them all together with a bit of Mayomaes.

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Unknown date

  
The original was better. And last room makes it impossible to beat the wad without crazy speedrunning skillz. 0/0

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Unknown date

  
Seriously, you expect me to kill ALL of those monsters? This is not challenging, its just insanly stupid. Vomit for you!

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Unknown date

  
terrible. just terrible.

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Guest

Unknown date

  
I love this map with all my body, excluding my pee-pee.

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Unknown date

  
Alexmax summed the author really good - clown.

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Guest

Unknown date

  
It's another one of these. The first one was so good. This one pits you against 900 monsters in a series of blocky rooms, culminating in a big square room with lava and a walkway and two hundred or so cacodemons. You simply don't have enough ammo to kill all the monsters, even with infighting. It's less amusing than the first in the Gamarra sequence because it's less odd. I hope there are many more.

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Unknown date

  
10/10

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Guest

Unknown date

  
I definitely will not play part III 0/5

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Unknown date

  
You all catch Giulio Galassi's manly lead and love it :-p -Maes 5/5

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Unknown date

  
almost as good as the original! 5/5

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Unknown date

  
Original was much better...0

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Unknown date

  
Second-best wad of 2006!

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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