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Vae Victus 2

   (60 reviews)
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About This File

Vae Victus II is an all new level set for Doom 2 utilizing new graphics and music. The episode consists of 7 levels of varying themes and difficulty. The first Vae Victus was an attempt to honor the traditional gameplay of Alien Vendetta and other classic megawads; however, VV2 is a more balanced approach that provides challenging battles without the swarms of roaming enemies. The architecture is improved over last year's offering, and is more refined in it's concept and design. I am a classic doomer at heart, so I decided to keep this wad compatible with every source port that allows for limit removing. Co-op play is also supported, as are difficulty settings. In addition, every map can be beat from pistol starts.

If you enjoyed Vae Victus, I have no doubt that you'll enjoy Vae Victus II.


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NuMetalManiak

  

I'm pretty sure the textfile tells all you need to know about VV2. what you get with this one is some nicely designed layouts for seven maps, most being neat techbases that are easy to work your way around, and gameplay usually keeps the player on their toes throughout. while the first VV offered some lite slaughter in perhaps the last few maps, this one dialed the difficulty down considerably and made way for just proper progression from techbase to hell, upping the difficulty slightly as you go along. it's all fine and dandy and there's no real dud to speak of here.

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Guest

  
This is the kind of doom I love to play. Old school, not overly detailed, no slaughterfests, just great, well balanced, and fun gameplay. 5 stars from me. -TRRobin.

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Guest

  
Very good, I didn't have quite as much fun as with the first, but I enjoyed it regardless. The architecture and polish are improved too, compared to VV1.

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Guest

  
Evcellent

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Guest

Unknown date

  
Maps are nice but as others have said gameplay is very easy even on UV. It can also be played through very quickly. 4*

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Guest

Unknown date

  
One of the best I've ever played. Seriously.

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Guest

Unknown date

  
Excellent play. Map 07 is especially impressive. Good progression from normal to hell.

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Guest

Unknown date

  
A nice cool set, different from the first. equally amazing. Get it.

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Guest

Unknown date

  
YES! TEH WIN. 5/5 -ymb

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Guest

Unknown date

  
Pretty, atmospheric map pack. Very-very good... but easy. :) 4 stars.

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Guest

Unknown date

  
Excellent! A bit too easy though. ed

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Guest

Unknown date

  
Well what can I say? When you think about a level when your not playing it, wanting to, not thinking about your job, anxious to get home to finish it off... The only bad thing is it ended on map07. Hope 07-32 come soon... Splendiferous 5/5

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omegamer

Unknown date

  
Awesome mapset! 5/5

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Guest

Unknown date

  
Excellent pacing, good looks. My only beef with it is it was really easy on UV, I find vanilla Doom 2 levels harder than that. 4/5

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Guest

Unknown date

  
Nice architecture, but too easy and a bit boring gameplay. 3/5

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Guest

Unknown date

  
This is sublime. The map design in particular is extremely clever; the levels aren't hyperdetailed, they are instead clean and simple, and they flow perfectly. Map one has a real Doom E1 atmosphere, which gradually turns into something unique over the course of the levelset. Nice simple new textures. The difficulty curve is perfect and it's never frustratingly unfairly hard. Level three has some surprisingly sloppy texture misalignments but there's nothing much wrong with this.

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Guest

Unknown date

  
I love it! =) Thank you for the entertainment, Derek.

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Guest

Unknown date

  
Play only map 1 and 2 so far and its was impressive and very fun. 4/5 - Niya John

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Guest

Unknown date

  
Map5 is still my favorite!!

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Guest

Unknown date

  
I kinda like it. It is better than the first. 10/9/07

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Guest

Unknown date

  
This author's skillset is without a doubt layouts, detailing, and architecture. He excels at making great looking maps that flow well and have good atmosphere. However, these levels simply have no teeth. I had to play very recklessly for my health to fall below 90%, and I never felt in danger. Nevertheless, I vote 4.8/5 stars in spite of the low difficulty.

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Guest

Unknown date

  
Oh hell yes. - DiluteCo

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Guest

Unknown date

  
really awesome flow through the levels. texturing/design on levels 1-3 was totally amazing, but 4-6 were kind of bland, though 7 was almost as good as the first 3. really fun, definitely worth getting, 5/5

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Guest

Unknown date

  
I like it. 5 Stars and a half. -Huy

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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