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Vae Victus 2

   (58 reviews)
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About This File

Vae Victus II is an all new level set for Doom 2 utilizing new graphics and music. The episode consists of 7 levels of varying themes and difficulty. The first Vae Victus was an attempt to honor the traditional gameplay of Alien Vendetta and other classic megawads; however, VV2 is a more balanced approach that provides challenging battles without the swarms of roaming enemies. The architecture is improved over last year's offering, and is more refined in it's concept and design. I am a classic doomer at heart, so I decided to keep this wad compatible with every source port that allows for limit removing. Co-op play is also supported, as are difficulty settings. In addition, every map can be beat from pistol starts.

If you enjoyed Vae Victus, I have no doubt that you'll enjoy Vae Victus II.


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Guest

  
This is the kind of doom I love to play. Old school, not overly detailed, no slaughterfests, just great, well balanced, and fun gameplay. 5 stars from me. -TRRobin.

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Guest

  
Very good, I didn't have quite as much fun as with the first, but I enjoyed it regardless. The architecture and polish are improved too, compared to VV1.

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Guest

  
Evcellent

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Guest

Unknown date

  
Maps are nice but as others have said gameplay is very easy even on UV. It can also be played through very quickly. 4*

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Guest

Unknown date

  
One of the best I've ever played. Seriously.

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Guest

Unknown date

  
Excellent play. Map 07 is especially impressive. Good progression from normal to hell.

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Guest

Unknown date

  
A nice cool set, different from the first. equally amazing. Get it.

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Guest

Unknown date

  
YES! TEH WIN. 5/5 -ymb

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Guest

Unknown date

  
Pretty, atmospheric map pack. Very-very good... but easy. :) 4 stars.

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Guest

Unknown date

  
Excellent! A bit too easy though. ed

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Guest

Unknown date

  
Well what can I say? When you think about a level when your not playing it, wanting to, not thinking about your job, anxious to get home to finish it off... The only bad thing is it ended on map07. Hope 07-32 come soon... Splendiferous 5/5

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omegamer

Unknown date

  
Awesome mapset! 5/5

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Guest

Unknown date

  
Excellent pacing, good looks. My only beef with it is it was really easy on UV, I find vanilla Doom 2 levels harder than that. 4/5

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Guest

Unknown date

  
Nice architecture, but too easy and a bit boring gameplay. 3/5

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Guest

Unknown date

  
This is sublime. The map design in particular is extremely clever; the levels aren't hyperdetailed, they are instead clean and simple, and they flow perfectly. Map one has a real Doom E1 atmosphere, which gradually turns into something unique over the course of the levelset. Nice simple new textures. The difficulty curve is perfect and it's never frustratingly unfairly hard. Level three has some surprisingly sloppy texture misalignments but there's nothing much wrong with this.

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Guest

Unknown date

  
I love it! =) Thank you for the entertainment, Derek.

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Guest

Unknown date

  
Play only map 1 and 2 so far and its was impressive and very fun. 4/5 - Niya John

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Guest

Unknown date

  
Map5 is still my favorite!!

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Guest

Unknown date

  
I kinda like it. It is better than the first. 10/9/07

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Guest

Unknown date

  
This author's skillset is without a doubt layouts, detailing, and architecture. He excels at making great looking maps that flow well and have good atmosphere. However, these levels simply have no teeth. I had to play very recklessly for my health to fall below 90%, and I never felt in danger. Nevertheless, I vote 4.8/5 stars in spite of the low difficulty.

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Guest

Unknown date

  
Oh hell yes. - DiluteCo

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Guest

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really awesome flow through the levels. texturing/design on levels 1-3 was totally amazing, but 4-6 were kind of bland, though 7 was almost as good as the first 3. really fun, definitely worth getting, 5/5

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Guest

Unknown date

  
I like it. 5 Stars and a half. -Huy

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Guest

Unknown date

  
Great Stuff!, Map05 is bloody superb mainly because I have done that style before with DT3's E4M7. All other levels are good as well, especially MAP07. 5 Stars from PC.

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Guest

Unknown date

  
Average stiff! This reminds slightly of circa 1996 levels, no new fuckin texturez, no new weapons, nothuing! just boredom fuckit! Totaly anoriginal! And it sucks aswell on top of that damit! O stars for ya! Doomworld community= a bunch of gullible idiots,m onkey see monkey do!

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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