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Damnation Awaits the Wicked

   (7 reviews)
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4 Screenshots

About This File

Hell-themed map, fully compatible with DooM2.exe while incorporating a decent amount of architecural detail. The map is quite linear in that it provides few alternative paths, but non-linear to the extent that it involves back-tracking. Tested with doom2.exe, ZDooM, GZDooM, and Risen3D


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Guest

Unknown date

  
a good solid level, reminds me of final doom i just wish the auther would have put it on level 1 instead of having me clip around untill i found it on map 28

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Unknown date

  
Nice level, not my favorite in the series, but more than worth a good 4/5

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Unknown date

  
This is decent old-school fun, although it's very short on ammo - clinically so - and I hated the bit where you have to wade through unavoidable damaging slime without a rad suit, picking up health packs in little alcoves. That kind of gameplay trick belongs in old NES console game rather than Doom. Solid otherwise.

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Unknown date

  
I found this map not quite as convincing as the other two works of ReX, but it's still very good work. Architecture is good standard with a decent amount of detail and gameplay is very intense, because the balance of ammo, health and monsters is quite smart. The fights are a good mixture of close combats and long distance battles. 4/5 -Milian

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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