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Wine's Luxury Grange

   (19 reviews)
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About This File

I try to make a level which is better. Nicer arcitecture and better challenge. There is a Cybredemon in this level and a lift as well. You will be happy about my improved styel of doom level. One problem is scrolling walls, live with it man!


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Unknown date

  
It's this chap again. I am in a contented mood and so I am unusually tolerant. This level is fractionally better than the author's other levels, in the sense that it is not obviously a novelty joke. There is a certain amount of gameplay, and the design is better than typical 1994-era rubbish. But it is still very basic; there are three blocky rooms and a corridor, and you have plenty of ammo and health to deal with the monsters. My advice on scrolling walls is not to use them at all.

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Unknown date

  
Piece of crap.

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Unknown date

  
Its slightly better than Ruba's other levels, but not good enough for me!. Sorta funny in some ways to my point of view, especially with the Commander keens. Obviously guys like Ruba are out there just to annoy the crap out of you!, but I think his levels have a sense of humor to them!. 2 stars. PC

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Unknown date

  
'I try to make a level which is better.' - Better than what? Shit? A smack in the face with the pointy side of a cricket bat? Your ability to think? The punishment your parents should have for the unspeakable offspring the _somehow_ produced? PLEASE PLEASE PLEASE stick to Solitaire.

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Unknown date

  
This isn't really that bad at all. At no point was I annoyed or horrified with the design, and I was pleasantly surprised to see an attempt at gradient lighting. 3/5

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Unknown date

  
Not much of a challenge for me. Didn't like this onem much. 2/5 - Optimus

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Unknown date

  
THIRD BEST MAP OF ALL TIME!

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Unknown date

  
Total shitty garbage

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Unknown date

  
Leave the guy alone jeez, if you dont like his wads, then dont play them, this was fun as hell to me

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Unknown date

  
Shit, Scheisse, Paska, You VOMIT

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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