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Wine's Luxury Grange

   (19 reviews)
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About This File

I try to make a level which is better. Nicer arcitecture and better challenge. There is a Cybredemon in this level and a lift as well. You will be happy about my improved styel of doom level. One problem is scrolling walls, live with it man!


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Unknown date

  
It's this chap again. I am in a contented mood and so I am unusually tolerant. This level is fractionally better than the author's other levels, in the sense that it is not obviously a novelty joke. There is a certain amount of gameplay, and the design is better than typical 1994-era rubbish. But it is still very basic; there are three blocky rooms and a corridor, and you have plenty of ammo and health to deal with the monsters. My advice on scrolling walls is not to use them at all.

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Unknown date

  
Piece of crap.

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Unknown date

  
Its slightly better than Ruba's other levels, but not good enough for me!. Sorta funny in some ways to my point of view, especially with the Commander keens. Obviously guys like Ruba are out there just to annoy the crap out of you!, but I think his levels have a sense of humor to them!. 2 stars. PC

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Unknown date

  
'I try to make a level which is better.' - Better than what? Shit? A smack in the face with the pointy side of a cricket bat? Your ability to think? The punishment your parents should have for the unspeakable offspring the _somehow_ produced? PLEASE PLEASE PLEASE stick to Solitaire.

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Unknown date

  
This isn't really that bad at all. At no point was I annoyed or horrified with the design, and I was pleasantly surprised to see an attempt at gradient lighting. 3/5

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Unknown date

  
Not much of a challenge for me. Didn't like this onem much. 2/5 - Optimus

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Unknown date

  
THIRD BEST MAP OF ALL TIME!

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Unknown date

  
Total shitty garbage

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Unknown date

  
Leave the guy alone jeez, if you dont like his wads, then dont play them, this was fun as hell to me

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Unknown date

  
Shit, Scheisse, Paska, You VOMIT

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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