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Wine's Luxury Grange

   (19 reviews)
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About This File

I try to make a level which is better. Nicer arcitecture and better challenge. There is a Cybredemon in this level and a lift as well. You will be happy about my improved styel of doom level. One problem is scrolling walls, live with it man!


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Unknown date

  
It's this chap again. I am in a contented mood and so I am unusually tolerant. This level is fractionally better than the author's other levels, in the sense that it is not obviously a novelty joke. There is a certain amount of gameplay, and the design is better than typical 1994-era rubbish. But it is still very basic; there are three blocky rooms and a corridor, and you have plenty of ammo and health to deal with the monsters. My advice on scrolling walls is not to use them at all.

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Unknown date

  
Piece of crap.

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Unknown date

  
Its slightly better than Ruba's other levels, but not good enough for me!. Sorta funny in some ways to my point of view, especially with the Commander keens. Obviously guys like Ruba are out there just to annoy the crap out of you!, but I think his levels have a sense of humor to them!. 2 stars. PC

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Unknown date

  
'I try to make a level which is better.' - Better than what? Shit? A smack in the face with the pointy side of a cricket bat? Your ability to think? The punishment your parents should have for the unspeakable offspring the _somehow_ produced? PLEASE PLEASE PLEASE stick to Solitaire.

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Unknown date

  
This isn't really that bad at all. At no point was I annoyed or horrified with the design, and I was pleasantly surprised to see an attempt at gradient lighting. 3/5

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Unknown date

  
Not much of a challenge for me. Didn't like this onem much. 2/5 - Optimus

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Unknown date

  
THIRD BEST MAP OF ALL TIME!

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Unknown date

  
Total shitty garbage

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Unknown date

  
Leave the guy alone jeez, if you dont like his wads, then dont play them, this was fun as hell to me

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Unknown date

  
Shit, Scheisse, Paska, You VOMIT

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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