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Balls

   (26 reviews)
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4 Screenshots

About This File

My second wad. This time around I wanted to learn to use Boom features. It was originally made for Prboom+, and then adjusted for Risen3D and Zdoom. There are no port specific features used beyond Boom. The Story - The other watchtowers are silent, your mounted gun is out of ammo, and another horde of demons is approaching. Those UAC eggheads had to know that making artificial versions of demonic artifacts would attract their attention. You might live if you make it inside the research facility and are able to shut the gate behind you...


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Guest

Unknown date

  
I don't know what that was supposed to be but fun it ain't.

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Guest

Unknown date

  
This gets an instant five stars just for the introduction sequence. I haven't even played the rest of the level but I'll give it five stars just for that bit.

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Unknown date

  
Well, I've played it. The level has some impressive large spaces, and it's entertaining although not very hard; there's a huge amount of health and ammo, and I could pick up some invulnerability spheres (this was perhaps a bug). I was expecting the cyberdemon to warp in at the end for a final battle but he didn't, although he is present in the level. There are a few quirks and the texturing looks crude at times, but the scale is impressive and I was never bored.

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Unknown date

  
The name doesn't make any sense. Well anyway, I personally liked it alot. The music fitted greatly, the athmosphere was great, and the last part was pretty sweet. 4/5 -Moti

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Unknown date

  
Overall, I liked this level. However, I got lost (I believe it was due to a bug since I looked everywhere, it involved the blue door). I will give this a 5 but I think it should get a 4.5/5.

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Unknown date

  
not bad

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Guest

Unknown date

  
great

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Guest

Unknown date

  
Wow, this might be the most bizzare level I have ever played in my life. However I think it's worth the time to download and play because it does have some pretty cool parts. 3/4/07

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Guest

Unknown date

  
There are much better wads in this style.

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Guest

Unknown date

  
Very nice! I was expecting shite with the Newstuff review...

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Guest

Unknown date

  
The map is a mess and it feels like a jokemap at times. Still, it had some nice spots (especially the beginning), so I'll give it 2 stars.

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Unknown date

  
please stop this wads from 1994 -- Seriously, though. Once you figure out how to get past the demon part, victory becomes trivial. Nice and brutal.

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Unknown date

  
WTF? This is some crazy hard core shit. Died 4 times before I beat it. Too old to hope for more but damn I wish...

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Unknown date

  
Bizzare but good

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Unknown date

  
This map is far too bizzare, and has way too many rooms where it's so dark you can't even see the enemies. A gimmick at best.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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