Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Balls

   (26 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

My second wad. This time around I wanted to learn to use Boom features. It was originally made for Prboom+, and then adjusted for Risen3D and Zdoom. There are no port specific features used beyond Boom. The Story - The other watchtowers are silent, your mounted gun is out of ammo, and another horde of demons is approaching. Those UAC eggheads had to know that making artificial versions of demonic artifacts would attract their attention. You might live if you make it inside the research facility and are able to shut the gate behind you...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I don't know what that was supposed to be but fun it ain't.

Share this review


Link to review
Guest

Unknown date

  
This gets an instant five stars just for the introduction sequence. I haven't even played the rest of the level but I'll give it five stars just for that bit.

Share this review


Link to review
Guest

Unknown date

  
Well, I've played it. The level has some impressive large spaces, and it's entertaining although not very hard; there's a huge amount of health and ammo, and I could pick up some invulnerability spheres (this was perhaps a bug). I was expecting the cyberdemon to warp in at the end for a final battle but he didn't, although he is present in the level. There are a few quirks and the texturing looks crude at times, but the scale is impressive and I was never bored.

Share this review


Link to review
Guest

Unknown date

  
The name doesn't make any sense. Well anyway, I personally liked it alot. The music fitted greatly, the athmosphere was great, and the last part was pretty sweet. 4/5 -Moti

Share this review


Link to review
Guest

Unknown date

  
Overall, I liked this level. However, I got lost (I believe it was due to a bug since I looked everywhere, it involved the blue door). I will give this a 5 but I think it should get a 4.5/5.

Share this review


Link to review
Guest

Unknown date

  
not bad

Share this review


Link to review
Guest

Unknown date

  
great

Share this review


Link to review
Guest

Unknown date

  
Wow, this might be the most bizzare level I have ever played in my life. However I think it's worth the time to download and play because it does have some pretty cool parts. 3/4/07

Share this review


Link to review
Guest

Unknown date

  
There are much better wads in this style.

Share this review


Link to review
Guest

Unknown date

  
Very nice! I was expecting shite with the Newstuff review...

Share this review


Link to review
Guest

Unknown date

  
The map is a mess and it feels like a jokemap at times. Still, it had some nice spots (especially the beginning), so I'll give it 2 stars.

Share this review


Link to review
Guest

Unknown date

  
please stop this wads from 1994 -- Seriously, though. Once you figure out how to get past the demon part, victory becomes trivial. Nice and brutal.

Share this review


Link to review
Guest

Unknown date

  
WTF? This is some crazy hard core shit. Died 4 times before I beat it. Too old to hope for more but damn I wish...

Share this review


Link to review
Guest

Unknown date

  
Bizzare but good

Share this review


Link to review
Guest

Unknown date

  
This map is far too bizzare, and has way too many rooms where it's so dark you can't even see the enemies. A gimmick at best.

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
×